"Defend"
Posted: Thu Jan 03, 2008 10:52 pm
I saw a command like this used in another game - maybe even making it a class skill would be cool
but essentially when using the "defend" command you'd type "defend (direction)" and you'd get the echo of something like like You hunker down and make sure nothing get's past you.
Mechanically it'd cause a wall of sorts for anyone trying to sneak by you (bash working against it would be awesome!). Since hide/sneak is so crazy, I think this would be a nice counter balance, plus adding some tactical considerations in fights with only 1 or 2 exits available...and with this skill an organized group actually has an advantage over someone trying to get away. Much like with other skills, where you use it would need to be reasonable in comparison to how large the room is.
You could also code this into mobs that were meant to be very difficult encounters - effectively making them do or die battles. The Dragon quickly whips his tail around, blocking the entrance etc etc. Obviously if you coded it to a mob like that, there should be some kind of ooc or ic hint.
Anyway, i just remembered the command today - dunno if anyone has ever brought it up.
Tyson
but essentially when using the "defend" command you'd type "defend (direction)" and you'd get the echo of something like like You hunker down and make sure nothing get's past you.
Mechanically it'd cause a wall of sorts for anyone trying to sneak by you (bash working against it would be awesome!). Since hide/sneak is so crazy, I think this would be a nice counter balance, plus adding some tactical considerations in fights with only 1 or 2 exits available...and with this skill an organized group actually has an advantage over someone trying to get away. Much like with other skills, where you use it would need to be reasonable in comparison to how large the room is.
You could also code this into mobs that were meant to be very difficult encounters - effectively making them do or die battles. The Dragon quickly whips his tail around, blocking the entrance etc etc. Obviously if you coded it to a mob like that, there should be some kind of ooc or ic hint.
Anyway, i just remembered the command today - dunno if anyone has ever brought it up.
Tyson