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Halfdrow and common
Posted: Wed Aug 13, 2008 9:46 pm
by Mele
Created a halfdrow, he recieved common. I logged him off speaking common from list in shops, logged back in and...
Speaking: common
speak common
You do not know that language.
common (Int,Lck)( 1)not known
Something's odd! He's still speaking common w/o the skill atm, lol.
Re: Halfdrow and common
Posted: Sun Aug 17, 2008 4:27 pm
by Maybel
I thought all half breads were supposed to know common
Re: Halfdrow and common
Posted: Sun Aug 17, 2008 7:13 pm
by Nysan
Maybel wrote:I thought all half breads were supposed to know common
Always thought it was a possible bonus depending on hometown choice. *shrug* Curious...
Re: Halfdrow and common
Posted: Mon Aug 18, 2008 4:02 pm
by Lysha
Maybel wrote:I thought all half breads were supposed to know common
Back when I created Helixa,
one of the first half-drow, I remember having to RP her learning common.
Re: Halfdrow and common
Posted: Mon Aug 18, 2008 6:20 pm
by Nysan
Right, I remember several half-elf characters, not just half-drow, that did not start with common as a starter language. Could have sworn it was a hometown choice... at least it felt that way on my halfies. *shrug*
Re: Halfdrow and common
Posted: Tue Aug 19, 2008 3:04 pm
by Mele
It's not really relevent. :P That's not the bug. The bug is the having it then it disappearing. If I'd simply never logged off he'd still have it.
Re: Halfdrow and common
Posted: Tue Aug 19, 2008 4:13 pm
by Jaenoic
Obviously a case of retrograde amnesia.
Re: Halfdrow and common
Posted: Tue Aug 19, 2008 4:37 pm
by Mele
XD! Clearly!
Re: Halfdrow and common
Posted: Wed Aug 20, 2008 5:06 am
by Maybel
Your character must be running vista... upgrade to Mac os X...
XD
Re: Halfdrow and common
Posted: Fri Jan 15, 2010 3:50 pm
by Caelnai
There is def something wonky with half-drow languages in Skullport...and the problem may be bigger. I'm still running test progs on it and will file to Bugzilla shortly. (I'll amend this post when I do.)
Please move to Confirmed.
Re: Halfdrow and common
Posted: Sat Mar 31, 2012 11:06 pm
by Harroghty
Fixed this by adding an additional clause to the set_hometown_skullport function that checks for halfdrow race and, if so, adds both languages again. This makes them stick.