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[Command] Empty

Posted: Fri Oct 10, 2008 11:10 pm
by Selveem
I would like to see the ability to empty one's cart.

I suppose it would just be:

Empty <cart name>

I also would like to be able to empty just a certain items, as well, for even regular packs.

For instance:

Empty <container/cart name> <item>

This would save a lot of very laborious spam required to accomplish this. Especially when you're just trying to get your copper ore out of your cart and not mess with all your arrowheads, shields, belts, or other materials you have in there. :)

Re: [Command] Empty

Posted: Fri Oct 10, 2008 11:50 pm
by Glim
This command is in the game for containers last I checked, though not for carts, I believe.

empty pack bag will empty your pack into your bag, if it will fit.

Also, there is the inverse command, which is fill, which will fill your container with everything on the ground that it can. Useful when you need an item that has a bugged keyword.

Re: [Command] Empty

Posted: Sat Oct 11, 2008 1:47 am
by Selveem
Yes, I understand; unfortunately that does not work for carts.

That's why I posted. =)

Re: [Command] Empty

Posted: Sat Oct 11, 2008 2:08 am
by Nysan
I support the command regarding specific items. Would be nice to move all of one item type (like gems, ore, or arrowheads) between containers/carts without a massive amount of spam or dumping the whole container/cart.

The empty cart command... I just don't see it. You mean you seriously empty your cart enough that you think it should be a command?

Re: [Command] Empty

Posted: Sat Oct 11, 2008 3:20 am
by Glim
It seems I am in a stating what people already know kind of mood tonight, sorry, heh. But just incase either you don't know, and also for any newer characters that see this and don't know it (I am not sure if it is taught in the newbie temple), you can use the command:

get all.item

(ex. get all.gem cart)

to move multiple items with one command. This will of course still incur spam.
Again, if this was already know, I apologise.

Re: [Command] Empty

Posted: Sat Oct 11, 2008 11:30 am
by Selveem
"Get All.<item>" is useless if you have more of them than your dex can support you holding, though.

As far as emptying my cart, no, I don't empty it all that often. But with multiple types of metals, different qualities of metal, different objects made _of_ those different types of metals, it can be rather tedious sorting them.

Combine that with 10 str and 10 dex due to trying to meet the teacher requirements and still be able to survive, yes, it is extremely difficult to sort.

All I ask is that you don't disagree with a suggestion just because you, personally, would not use it. There are many other players on this MUD.

As Glim pointed out, it is entirely possible to find an item with a bugged keyword that you'd otherwise not be able to remove.

Re: [Command] Empty

Posted: Sat Oct 11, 2008 12:11 pm
by Kayne
Selveem wrote:"Get All.<item>" is useless if you have more of them than your dex can support you holding, though.
get # itemkeyword container use the number your dex can support, then drop all
Selveem wrote:As far as emptying my cart, no, I don't empty it all that often. But with multiple types of metals, different qualities of metal, different objects made _of_ those different types of metals, it can be rather tedious sorting them.
See above, works great. You can't pick out ore by quality until its lying on the ground anyway. And objects made of material can use multiple keywords in quotes to get the right one easy enough.
Selveem wrote:Combine that with 10 str and 10 dex due to trying to meet the teacher requirements and still be able to survive, yes, it is extremely difficult to sort.
Sorry, but if its such a burden then don't take the feats. The whining about this is really overdone now and doesn't need to span several threads.
Selveem wrote:All I ask is that you don't disagree with a suggestion just because you, personally, would not use it. There are many other players on this MUD.
Yes and many players would benefit more by using limited resources applied to things which don't have a solution rather than using them to solve laziness in my opinion. He is also entitled to his opinion just as you are and I am. And it doesn't look like it was dismissed to me, he asked you a valid question about the proposed use of the skill.

Re: [Command] Empty

Posted: Sat Oct 11, 2008 12:18 pm
by Selveem
Don't know what your problem is, but a complaint is not whining. You might benefit from a dictionary.

I'm taking the feats because that's what I geared this character towards. In order to use the feats, I still need to be sufficiently trained in them which requires many, many hours of consistent usage.

At any rate, try getting 300 ores and spamming:

get ore cart;get ore cart;get ore cart;get ore cart;drop all.ore
get ore cart;get ore cart;get ore cart;get ore cart;drop all.ore
get ore cart;get ore cart;get ore cart;get ore cart;drop all.ore
get ore cart;get ore cart;get ore cart;get ore cart;drop all.ore
get ore cart;get ore cart;get ore cart;get ore cart;drop all.ore
get ore cart;get ore cart;get ore cart;get ore cart;drop all.ore
get ore cart;get ore cart;get ore cart;get ore cart;drop all.ore

(In case you lack math skills, as well, that's 75 times this would need to be done to withdraw them)

The suggestion wasn't made due to 'laziness' - I do it all the time. That doesn't mean I enjoy spamming the hell out of myself or others.

I think you'd benefit from putting yourself in the situation before making uneducated guesses and assumptions regarding myself. :)

Re: [Command] Empty

Posted: Sat Oct 11, 2008 12:27 pm
by Kayne
I do often deal with hundreds of ore, in fact, I have a dwarf that is rather skilled in the various trades associated with mining master mining grandmaster smelting and nearly adept armorsmithing. And it would be get 5.ore cart or 10.ore cart then the little incorrect get ore cart thing you posted is divided substantially.

A complaint is stated and then discussed. It become whining when its brought up over and over and in places where the discussion on point isn't being held.

Re: [Command] Empty

Posted: Sat Oct 11, 2008 12:31 pm
by Selveem
Based on your definition, even, then it is not a complaint.

My information was relevant to the reason for posting.

Get 5.ore will give you the fifth occurrence of ore, not take out 5 ores from the cart.

Wait, let me show you:

a wooden smiths cart contains:
(12) a lead arrowhead (perfect)
( 3) a steel arrowhead (perfect)
( 2) a mithril arrowhead (perfect)
(21) a copper arrowhead (perfect)
( 3) a silver arrowhead (perfect)
( 3) a goblin head (bad)
( 2) a diamond (perfect)
a wooden shield embossed with Moradin's symbol (perfect)
(101) a piece of gold (perfect)
( 4) (Glowing) a small positive energy shard (perfect)
( 2) a piece of mithril (perfect)
(11) a piece of lead (perfect)
(12) a piece of copper (perfect)
( 8) a tin arrowhead (perfect)
( 9) a piece of tin (perfect)
( 5) a piece of steel (perfect)
a heavy steel pick (superb)
(10) a tin shield (perfect)
( 2) a copper shield (perfect)

get 5.ore cart
You get a piece of tin ore from a wooden smiths cart.
You are carrying:
a piece of tin ore (perfect)

I appreciate your attempt at being helpful, but please do research before educating others.

Re: [Command] Empty

Posted: Sat Oct 11, 2008 12:38 pm
by Kayne
Pardon me, its late. The command is get 5 ore cart and get 10 ore cart. So quit your little "I'm better than thou" BS and get over yourself.

Re: [Command] Empty

Posted: Sat Oct 11, 2008 12:40 pm
by Selveem
Now, that's useful. Thanks. :)

Re: [Command] Empty

Posted: Sat Oct 11, 2008 12:44 pm
by Xryon
Is it just me, or is everyone noticing that every little suggestion is suddenly my by a surge of.. "Helpful advice" that is actually, what I consider flaming? I've avoided posting here, for a long time, because of this.. but I hate being silent, so I am going to start

If you think you have an answer, say what it is. If they don't like what you said, that's a shame. You tried. You've made your point clear, now shut up about it.

People like new commands that make things easier. Is that a bad thing? No. Are they all necessary? No. I happen to like this idea a great deal, as it does make sense. You SHOULD be able to empty a cart. It makes sense. You don't think it's necessary? Oh well, state why, don't go on a bash spree.

I like the idea Selveem. It makes sense, and, though I do not have characters that deal with such, I can see its use.

Re: [Command] Empty

Posted: Sat Oct 11, 2008 7:35 pm
by Oghma
One thing to point out, the hard code mechanics of the game may not allow for you to empty something you are not carrying. A cart which cannot be picked up would not be able to be emptied. A good solution would be the creation of a soft coded cart that can utilize a cart tipping command or something similar specifically for ore or ore like objects (beets, turnips or bulk items). For something like that. I would suggest sending an email to fkbuilders@lists.skynet.ie It would be a welcome suggestion.

What you need to avoid on here, and I've been noticing it lately is the inability to take creative or constructive critique on your ideas. The battling nature does not help an idea along to fruition, it stalls and creates a hostile enviroment where the only reason a player will read this, is to see who's arguing with who and what. That's pointless. So I suggest just accepting or ignoring advice or comments here, whats important is putting forward your ideas, not defending them to death.

So my idea is a soft coded command like tip cart.

Re: [Command] Empty

Posted: Sat Oct 11, 2008 8:09 pm
by Glim
Oghma wrote:One thing to point out, the hard code mechanics of the game may not allow for you to empty something you are not carrying. A cart which cannot be picked up would not be able to be emptied. A good solution would be the creation of a soft coded cart that can utilize a cart tipping command or something similar specifically for ore or ore like objects (beets, turnips or bulk items). For something like that. I would suggest sending an email to fkbuilders@lists.skynet.ie It would be a welcome suggestion.

What you need to avoid on here, and I've been noticing it lately is the inability to take creative or constructive critique on your ideas. The battling nature does not help an idea along to fruition, it stalls and creates a hostile enviroment where the only reason a player will read this, is to see who's arguing with who and what. That's pointless. So I suggest just accepting or ignoring advice or comments here, whats important is putting forward your ideas, not defending them to death.

So my idea is a soft coded command like tip cart.
Thank you for another solution to the problem, Oghma.

This thread had gotten derailed and I agree with Oghma partly. Because of the parties involved here it has become meaningless to try and turn it back into something constructive as far as the idea that was put forth originally.

This thread should not have gotten to where it did. Since no one else is willing to come in and say this, I shall. In my opinion, insulting someone should NOT be tolerated on these forums. This is a place of debate, communication, and a place where anyone can post their ideas and try to persuade them that it is worthwhile to be done and that it will benefit the mud as a whole. Debate is NOT insulting someone because you don't like the way they write or the tone of their posts. You should NEVER tell someone something is a bad idea or even that it is not worth the time or resources to be put into the game. That is not up to you, it is up to the coders or very rarely builders that will be putting it into the game.

Defending your idea is fine, because that is the nature of debate. Someone brings up points, you counterpoint. But when it turns into something you would be more likely to see in a schoolyard and less in a civilized gathering of ideas, is when it goes too far. Both parties bear some blame here, I think, and they should think carefully about how and what they write after this.

Criticism is fine for the most part as long as it is constructive. Being rude and insulting is not.

Re: [Command] Empty

Posted: Sun Oct 12, 2008 8:07 am
by Nysan
Glim wrote:get all.item
Meant 50 arrowheads moved with one command, not 15 (or whatever your inventory limit may be). :mrgreen:

Re: [Command] Empty

Posted: Sun Oct 12, 2008 8:17 am
by Nysan
Selveem wrote: All I ask is that you don't disagree with a suggestion just because you, personally, would not use it. There are many other players on this MUD.
That got me laughing, especially coming from you.

I can disagree with anything I want, sort of the point of a 'discussion' forum. And, unless I am misreading my own post... that was a question about usage. Yea, I don't empty my cart every day, thats why I didn't see the point of the command. Thus, I asked if other folks do it.

My FK knowledge is rather decent, but I'll be the first to say I don't know everything. How other folks use their carts is one of my hazy areas. Truth be told, outside of MH and the occassional market square sale, I have never seen another player with a cart. If other cart users dump their carts regularly, then yea I'll back that command. The first step to knowing if other cart users dump regularly is... asking that question.

Re: [Command] Empty

Posted: Sun Oct 12, 2008 8:30 am
by Nysan
Yes, my replies are late...sorry. Been a trying weekend for me out in the world.

Now, to be helpful....

Try using containers in your cart more, helps a bit with the sorting and spam issue for me. A pack just for arrowheads and 3-4 different packs for ore (quality sorting) for example. As long as they are different names (rough hide, travel, mithril buckle, ect), they are far easier to manage than 477 tin ore, 200 arrowheads, 100 pieces of metal. On top of that, for folks with memory problems or maybe just a few too many characters (like me!)... Pieces of parchment and the note: title command does wonders in bags for marking metal qualities (1 smelt failure bag, 2 smelt failure bag, ect).

Hope that helps a little bit.

Re: [Command] Empty

Posted: Sun Oct 12, 2008 1:45 pm
by Selveem
Selveem wrote: All I ask is that you don't disagree with a suggestion just because you, personally, would not use it. There are many other players on this MUD.
Nysan wrote:That got me laughing, especially coming from you.
I'm going to forgo my normal 'you're an uninformed idiot response' in the spirit of Glim's post. Instead, I will explain: There are many things posted that I don't use and thus can't speak for. Or, those I am not familiar with to comment regarding. I have never suggested something not be implemented simply because I, myself, don't use it. I don't believe it would be fair.

Oghma, thank you for your suggestion about 'tip' being added to carts. I will write the email soon.

Re: [Command] Empty

Posted: Sun Oct 12, 2008 5:29 pm
by Moloch
This is quickly becoming a flame, more than anything.

I have done a great deal of mining, and still do on occasion. It is just as easy to get a large pack, and type 'fill pack metal' or just pick up your inventory limit 'get 15 metal';'put all.metal pack'.

My two cents.
Chris