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Object quality, condition and size

Object quality

Objects of high quality are considered masterwork items. These items offer extra AC for armour, and hitroll for weapons. These items should be considered a quest reward, or offered to select groups of characters. For instance, in a temple the higher quality armour may only be offered to members of the faith. This allows for characters to wear in character armour consistent with what is worn by the faith of a high quality if they so wish.

QUALITY_WORTHLESS 0
QUALITY_INFERIOR 1
QUALITY_LOW 2
QUALITY_AVERAGE 3
QUALITY_HIGH 4
QUALITY_SUPERIOR 5
QUALITY_OUTSTANDING 6

Object condition

In general items that are sold in shops should be of perfect condtion, unless there is a reason for the shop-keeper to be selling items in shoddy condition.

COND_TERRIBLE 0
COND_AWFUL 1
COND_VERY_BAD 2
COND_BAD 3
COND_USABLE 4
COND_GOOD 5
COND_VERY_GOOD 6
COND_SUPERB 7
COND_PERFECT 8

Object size

In the case of items that are worn on the wrist that are size tiny, when a larger creature tries to wear them, they will only fit on their finger. The same with size tiny waist items, they will fit on the wrist of a larger creature. Weapons in general have to be of a certain size. Refer to the weapon sizes listing for more information.

SIZE_TINY 0
SIZE_SMALL 1
SIZE_MEDIUM 2
SIZE_LARGE 3
SIZE_HUGE 4
SIZE_GIANT 5