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Object Quantity Modifiers

In most situations it is possible to specify a number of items to be affected
by a command by simply indicating the number, for example, GIVE 4 COPPER
INNKEEPER
, GET 3 QUILL PACK and BUY 5 ARROWS ELF. To work with all of the
objects meeting a particular criterion, use the
ALL. prefix. For example, to
put all of your coins into a pouch, use the command
PUT ALL.COIN POUCH.
However, substituting a number for
ALL, i.e., PUT 2.COPPER POUCH will not put
two copper coins into the pouch. (This is because this structure is reserved
as a means of differentiating between outwardly
identical items: see the
helpfile on
Object Identity Modifiers.)

One may repeat a given command by prefixing it with a number; hence,
3 EAT
RATIONS
will repeat the command EAT RATIONS, thrice. The use of this
functionality in combat is prohibited.

Related topics...

Buy Command Deposit
Drop Get, Take Give
Object Commands Object Identity Modifiers Put
Withdraw
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