$bPrintedMenuBar = true;
}
}
function printMenuJavaScript()
{
global $bPrintedJavaScript, $TEST_DIR;
if ( !$bPrintedJavaScript )
{
?>
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Object Quantity Modifiers
In most situations it is possible to specify a number of items to be affected by a command by simply indicating the number, for example, GIVE 4 COPPER INNKEEPER, GET 3 QUILL PACK and BUY 5 ARROWS ELF. To work with all of the objects meeting a particular criterion, use the ALL. prefix. For example, to put all of your coins into a pouch, use the command PUT ALL.COIN POUCH. However, substituting a number for ALL, i.e., PUT 2.COPPER POUCH will not put two copper coins into the pouch. (This is because this structure is reserved as a means of differentiating between outwardly identical items: see the helpfile on Object Identity Modifiers.)
One may repeat a given command by prefixing it with a number; hence, 3 EAT RATIONS will repeat the command EAT RATIONS, thrice. The use of this functionality in combat is prohibited.
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