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Combat Mechanics
Combat in FK generally operates on the principles of the d20 ruleset, outlined online at http://www.d20srd.org. For those unfamiliar with these rules (which are similar to those used in most dice-based role playing games involving a 20-sided die roll to determine a hit), here are a few fundamental features thereof:
Your opponent can be easier or harder to hit. This is characterized by their Armour Class, or AC. The higher the AC, the harder they are to hit. When you attack, you roll a 20-sided die. On a natural 20, you will always hit, regardless of your opponent's AC. Otherwise, your die roll is modified by a variety of factors and compared with your opponent's AC. If you beat the AC score, you hit your target. In rare instances, you can connect with a critical hit, which does additional damage and may even sever a part of the body.
If you hit an opponent, you will generally do them harm in proportion to the weapon you are using. Some creatures are resistant to certain types of damage, and will only be hurt by inflicting sufficient damage of that type in one fell swoop. See Resistances and Damage Reduction.
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