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Dwelling creature and construct wardings
Rooms in your dwelling can be protected by a special warding that when it activates a creature is pulled from the walls or the floor to defend your property. Please note that you can only have ONE of the following wardings in a room, you may choose different ones for different rooms however. Additionally in some cases there must be material in the walls or floor that match that which the construct/creature is made from. Make sure also that it is in character for your character to call forth some of these creatures. ie A priest of Kelemvor would not call forth a skeleton ward. It must also be in character and make sense for a PC to have walls or floor made of the required material, this aspect is recorded in the room description. There must also be a statue of the construct/creature in the room description in most instances. If the dwelling administrators believe that it is not in character or make sense, then we will reject the application for such a ward.
* Skeleton ward - 1000 gold - Calls forth a skeleton. Requires an evil dwelling owner and bones in the room. * Alabaster harpy ward - 1500 gold - Calls forth an alabaster harpy. Requires an alabaster harpy statue object in room description. * Stone gargoyle ward - 2500 gold - Calls forth a stone gargoyle. Requires walls or roof of stone, and can only be used outdoors. It also requires gargoyles in the room description. * Zombie - 1000 gold - Calls forth a zombie. It requires a corpse in the room. The corpse will need to be brought to Buffy's resident necromancer for preservation. This ward only works in treasury's and storerooms. * Wooden golem - 1800 gold - Calls forth a wooden golem. Requires a wooden statue in the room description. * Stone golem - 2500 gold - Calls forth a stone golem. Requires that there be a stone statue in the room description. * Iron golem - 4000 gold - Calls forth an iron golem. Requires that a metal statue be in the room description.
Note like any other ward, these wards only offer a percentage of protection.
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