$bPrintedMenuBar = true;
}
}
function printMenuJavaScript()
{
global $bPrintedJavaScript, $TEST_DIR;
if ( !$bPrintedJavaScript )
{
?>
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Insufficient or no roleplay in a player kill
This is one of our biggest problems. Killing another PC can cause the player behind the character hurt. In order to stop this player kill situations need to be made as fun as any other roleplay situation, and this means that a player kill must be very well roleplayed. Before a character is killed all players involved must be satisfied there is sufficient roleplay.
We have adapted the code many times to help facilitate this. When involved in a potential player kill situation make sure you have "stunmode nofight" on and take turns with your attacks so that slower typers are not disadvantaged by faster ones. Use plenty of smotes and taunts, and take the kill round by round.
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