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Roleplaying your Class
There are a few classes which may be played either as good or evil; Priests, rogues, and mages. However, a few classes are dependent upon alignment. Rangers and paladins being the most notable of these. Because of this it is very important to portray your characters as realistically as possible, so that every ranger and every paladin does not resemble every other one.
Despite strong loyalties to gods, duty, nature, or whatever, these are still men and women with mortal foibles and natures. If your character sees everything in black and white how does he/shereact to situations which cannot be judged in that way? Does this slow them down, frighten them, make the question their causes? If every ranger and paladin are played exactly alike the game is going to get boring fast. So don't forget that these characters must be played with mortal failings and doubts to give them more reality and deeper RP.
Priests follow a deity. By nature a priest takes this following very seriously and his primary goals should be in the pleasing of his deity and the following of their commandments.
Rogues can develop into bards or thieves on FK. But both have something in common. Their roguish nature. Generally independent and self-reliant rogues will be self-confident and cocksure. I always think of Errol Flynn as a swashbuckling pirate when I think of rogues. Cunning, smart, and very relaxed personality. This isn't the way it HAS to be. But a rogue should act like a rogue.
Mages have many powers which can make the both helpful and dangerous. Mages can range in age and be student or teacher. It would be helpful to know the background of your mage and the things that drove him/her to the study of the arcane. Mages are usually well-read and often well-traveled (at least in their youths). Sometimes they are cryptic, and in the novels I've read they are rarely direct. If a mage has to be direct, its usually not a good thing!!
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