$bPrintedMenuBar = true;
}
}
function printMenuJavaScript()
{
global $bPrintedJavaScript, $TEST_DIR;
if ( !$bPrintedJavaScript )
{
?>
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Spell Failure
The Spell Failure entry in the scoresheet indicates the percent chance of an arcane spell failing because of the armour worn by the PC. In casting an arcane spell, there will be this chance, every time, that the components will be consumed and the spell forgotten, but the spell not actually doing what it is meant to do - because of inhibition of the critical motions and concentration by the armour worn. The heavier the armour worn (in any location), the greater the chance of spell failure: Light armour - 10% Medium armour - 25% Heavy armour - 45%
* Please note that this applies only to *arcane* spells, those cast by the Mage class and Bard guild. It does not apply to *divine* spells, those granted by the Gods and cast by all other spellcasters.
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