Online Help

Index

A B C D E F
G H I J K L
M N O P Q R
S T U V W X
Y Z

Search by...

The Laws of Waterdeep

By edict of the Lords of the City, all who enter these walls are required to
know and obey the Laws of Waterdeep, which will be enforced by the City Watch
and Guard. The following are forbidden herein, save by explicit edict of the
Lords themselves:

1) Treason or Sedition [Action or speech that undermines the City]

2) Murder [Taking the life of another]

3) Assault [Attacking another; non-lethal combat between WILLING combatants
is allowed ONLY on the Fields of Triumph, outside the Fighter's Guild, just
north and west of the Market Square.]

4) Theft [Taking the property of another without their free consent]

5) Public Disturbance [Endangering the public or disturbing the normal course
of business]

6) Impeding Justice [Through action or inaction, interfering with the Justice
System of Waterdeep]

Additionally, all within must abide the formal requests of the Lords, City
Guard, and Watch.

Creatures with goblin, drow, or duergar blood, as well as full-blooded orcs,
are banned entry to the City, as are individuals explicitly banned by the
Lords. Banned creatures entering the City risk their lives and all their
belongings, with no further warning. Outcast creatures, including those of
fiendish heritage, may not be immediately recognized by the Guards at the
gates, but risk the same consequences if discovered herein. This does not
empower or condone vigilantism - enforcement is left to the Watch.

The various faiths have jurisdiction over their own temples, unless they have
formally requested the aid of the Watch, though they will extradite. The
Undermount is not part of the City proper - ye enter it at your own peril.

Please see the notice board in the Halls of Justice, or inquire with any Lord
of Waterdeep, for further details.

Related topics...

Return to Main Menu