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The Laws of Waterdeep
By edict of the Lords of the City, all who enter these walls are required to know and obey the Laws of Waterdeep, which will be enforced by the City Watch and Guard. The following are forbidden herein, save by explicit edict of the Lords themselves:
1) Treason or Sedition [Action or speech that undermines the City]
2) Murder [Taking the life of another]
3) Assault [Attacking another; non-lethal combat between WILLING combatants is allowed ONLY on the Fields of Triumph, outside the Fighter's Guild, just north and west of the Market Square.]
4) Theft [Taking the property of another without their free consent]
5) Public Disturbance [Endangering the public or disturbing the normal course of business]
6) Impeding Justice [Through action or inaction, interfering with the Justice System of Waterdeep]
Additionally, all within must abide the formal requests of the Lords, City Guard, and Watch.
Creatures with goblin, drow, or duergar blood, as well as full-blooded orcs, are banned entry to the City, as are individuals explicitly banned by the Lords. Banned creatures entering the City risk their lives and all their belongings, with no further warning. Outcast creatures, including those of fiendish heritage, may not be immediately recognized by the Guards at the gates, but risk the same consequences if discovered herein. This does not empower or condone vigilantism - enforcement is left to the Watch.
The various faiths have jurisdiction over their own temples, unless they have formally requested the aid of the Watch, though they will extradite. The Undermount is not part of the City proper - ye enter it at your own peril.
Please see the notice board in the Halls of Justice, or inquire with any Lord of Waterdeep, for further details.
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