Search found 56 matches

by Jharthyne
Wed Mar 28, 2012 3:51 pm
Forum: General Discussion
Topic: Player Status
Replies: 1145
Views: 724174

Re: Player Status

New job in RL, it will be a while before things settle down enough for me to get back to FK. Hope to see you soon!
by Jharthyne
Fri Mar 23, 2012 4:44 am
Forum: General Discussion
Topic: Bug fix month
Replies: 21
Views: 11217

Re: Bug fix month

If there are two similarly named merchants (such as the ones in Waterdeep) in the same room,

list 2.merchant

doesn't work as well.
by Jharthyne
Mon Mar 12, 2012 8:44 am
Forum: Events
Topic: Gathering of the Trees
Replies: 21
Views: 12377

Re: Gathering of the Trees

My apologies that Jharthyne had to miss this gathering due to something that cropped up RL last minute, see you at the next gathering!
by Jharthyne
Thu Mar 01, 2012 8:44 am
Forum: Events
Topic: Gathering of the Trees
Replies: 21
Views: 12377

Re: Gathering of the Trees

I will likely be late... it is starting at 5am here... I will try to wake up as early as I can to try to catch the ending of this event. :D
by Jharthyne
Wed Feb 29, 2012 10:49 pm
Forum: Off-topic forums
Topic: Old School PC D&D Goodness
Replies: 9
Views: 6770

Re: Old School PC D&D Goodness

Hillsfar, Heroes of the Lance, and War of the Lance... probably the first few AD&D games made by SSI back in the late 1980s.
by Jharthyne
Tue Feb 28, 2012 9:02 am
Forum: Events
Topic: Moonlight Tea - Seluneite Social
Replies: 35
Views: 20438

Re: Moonlight Tea - Seluneite Social

I regret to say that Zalarine will have to give it a miss... it will be 4am here...
by Jharthyne
Wed Feb 22, 2012 11:34 pm
Forum: Game Suggestions
Topic: Allow CN drow?
Replies: 10
Views: 6244

Re: Allow CN drow?

P.S. 400 kismet?! I thought I'd rack 200 and get my favorite race rolling... :(((( I am not an admin, but have been around FK for a while, on and off. FK is a RP MUD, the reason why we have kismet is to encourage RP. Kismet requirements are there for certain races and alignments because it is deeme...
by Jharthyne
Mon Jan 23, 2012 11:57 am
Forum: Game Suggestions
Topic: Tokens from stables
Replies: 14
Views: 6854

Re: Tokens from stables

Gwain wrote:Not to mention you can just repurchase a new token from the stable if you have lost the previous one. The code is smart.
It's a feature!
:D
I guess we won't be seeing any changes then, unless there are others with good reasons to share.
by Jharthyne
Sun Jan 22, 2012 1:35 pm
Forum: Game Suggestions
Topic: Tokens from stables
Replies: 14
Views: 6854

Re: Tokens from stables

A follow-on for my suggestion after looking at the replies from others. Proposal 1. Add to the existing long and short descriptions of the tokens so that we know which token belongs to which stable. However, this is not going to help for those stables using a generic token. If we use this proposal, ...
by Jharthyne
Fri Jan 20, 2012 11:30 pm
Forum: Game Suggestions
Topic: Tokens from stables
Replies: 14
Views: 6854

Tokens from stables

I noticed that when you stable your pets, you are given a token by the stable master which you use to retrieve your pets eventually. However, while some tokens have descriptions that state the stable (either in the short description of the token, or in the long description when you examine the token...
by Jharthyne
Thu Oct 27, 2011 9:00 am
Forum: Game Suggestions
Topic: Unfaithed/Uncoded Priest Spell List
Replies: 28
Views: 15958

Re: Unfaithed/Uncoded Priest Spell List

If following a deity is so important to priests in FR/FK, can I suggest that it becomes part of their character creation process? Suggestion: 1. When a character chooses to be a priest, he is told in the character creation process that he can choose a patron deity when he reaches level 9. (Of course...
by Jharthyne
Mon Oct 17, 2011 11:00 am
Forum: Game Suggestions
Topic: Language spell for Paladins?
Replies: 7
Views: 4597

Re: Language spell for Paladins?

I have to say that I think this is not a good idea. We went along making the classes more in line with the 3ed rules, it doesn't make sense to give them abilities just to make them more able to fulfill their perceived roles. Rangers in the past were a lot more capable because they had skills that re...
by Jharthyne
Fri Oct 07, 2011 10:10 pm
Forum: General Discussion
Topic: Funny moments!
Replies: 522
Views: 358981

Re: Funny moments!

Just when I got hungry and tried to eat a plate of dried fruits... when a fruit tree is nearby... <100%hp 100m 100%mv> smote helps herself to some fruits. Jharthyne helps herself to some fruits. <100%hp 100m 100%mv> eat fruit You try to nibble on a multifruit tree... <100%hp 100m 100%mv> smile You s...
by Jharthyne
Sun Sep 25, 2011 3:03 pm
Forum: General Discussion
Topic: Linux Mud Client
Replies: 6
Views: 4588

Re: Linux Mud Client

By the way, automappers only really work if the rooms are arranged in grids... which may not be the case. I know for a fact that some of the areas that I built will give automappers problems...
by Jharthyne
Tue Sep 20, 2011 2:59 pm
Forum: Game Suggestions
Topic: Alternative Levelling
Replies: 9
Views: 5189

Re: Alternative Levelling

I believe that good roleplay is being rewarded through the kismet system (a player can reward another player for good roleplay by the 'reward' command). During immortal-runned RP events, immortals can give out rewards to players who roleplay well too. Given that this is a roleplay MUD, I don't think...
by Jharthyne
Tue Sep 20, 2011 2:54 pm
Forum: General Discussion
Topic: Linux Mud Client
Replies: 6
Views: 4588

Re: Linux Mud Client

I use tintin++ too! There is a port for it for Windows as well (Wintin++) so if you are using dual-boot systems, this is a good choice. Otherwise, Gnome MUD Client (gnome-mud) works too.
by Jharthyne
Fri Jan 29, 2010 4:07 pm
Forum: General Discussion
Topic: Help required
Replies: 3
Views: 2586

Re: Help required

It may be best to ask this IC, especially if you can locate your group members. Or someone else might have done the same quest before and can let you know ICly what the activation word is.
by Jharthyne
Tue Dec 29, 2009 10:26 am
Forum: Game Suggestions
Topic: Animated Corpses
Replies: 5
Views: 3481

Re: Animated Corpses

Arthritis? Rigor mortis? :)

Maybe it is to simulate the bones clanking, or stiffening of joints after death? So they move slower... though they never tired.

Just a thought.
by Jharthyne
Sat Oct 10, 2009 2:15 am
Forum: Game Suggestions
Topic: Merchants Inventory
Replies: 42
Views: 17264

Re: Merchants Inventory

I haven't been playing for a while, so my knowledge of the skills and crafts may be a bit outdated. But instead of outright banning the sale of player-crafted items, one possible alternative is to lower the prices merchants pay for wooden goods. The woodworking trade is one way for players to earn a...
by Jharthyne
Thu Sep 10, 2009 3:20 pm
Forum: Game Suggestions
Topic: Spell Skill Revision Suggestion
Replies: 49
Views: 25435

Re: Spell Skill Revision Suggestion

I think a few ways to work around the skill levels could be to throw in quests that improve your skill level with certain skills. For example, attending a class conducted by a NPC, after which your skill level in a certain skill increases by 1. The complexity of the quests can be tailored according ...