Search found 3 matches
- Fri Oct 14, 2005 7:07 pm
- Forum: General Discussion
- Topic: Thieves collaborative skills
- Replies: 0
- Views: 2130
Thieves collaborative skills
I haven't actually had a character that is a thief, but I was thinking about disparities in FK roleplaying opportunities due to class yesterday. It seemed to me that adding some rogue/thief skills that were cooperative in nature would help foster roleplaying of thiefly actions: LOOKOUT- a character ...
- Sun Oct 02, 2005 4:52 pm
- Forum: General Discussion
- Topic: Low Income Housing
- Replies: 9
- Views: 5386
Compromise
I would like to suggest another option - is there a way to create standardized, very simple dwellings for less than the 1000 platinum it currently costs? Maybe 250 platinum for a two-room house with no customization or expansion options? A few of these could be sprinkled about in each of the cities ...
- Tue Jul 27, 2004 5:07 am
- Forum: General Discussion
- Topic: Retreating
- Replies: 1
- Views: 1867
Retreating
I'm would guess that this has been covered somewhere before, but: It seems that it would be useful to allow characters a retreat skill. I was recently in a fight with something I couldn't damage, but which also couldn't damage me. And even though I stopped fighting (killmode nofight), I was unable t...