Search found 3 matches

by Aversa
Fri Oct 14, 2005 7:07 pm
Forum: General Discussion
Topic: Thieves collaborative skills
Replies: 0
Views: 2130

Thieves collaborative skills

I haven't actually had a character that is a thief, but I was thinking about disparities in FK roleplaying opportunities due to class yesterday. It seemed to me that adding some rogue/thief skills that were cooperative in nature would help foster roleplaying of thiefly actions: LOOKOUT- a character ...
by Aversa
Sun Oct 02, 2005 4:52 pm
Forum: General Discussion
Topic: Low Income Housing
Replies: 9
Views: 5386

Compromise

I would like to suggest another option - is there a way to create standardized, very simple dwellings for less than the 1000 platinum it currently costs? Maybe 250 platinum for a two-room house with no customization or expansion options? A few of these could be sprinkled about in each of the cities ...
by Aversa
Tue Jul 27, 2004 5:07 am
Forum: General Discussion
Topic: Retreating
Replies: 1
Views: 1867

Retreating

I'm would guess that this has been covered somewhere before, but: It seems that it would be useful to allow characters a retreat skill. I was recently in a fight with something I couldn't damage, but which also couldn't damage me. And even though I stopped fighting (killmode nofight), I was unable t...