Search found 530 matches

by Japcil
Sat Aug 30, 2025 10:08 pm
Forum: General Discussion
Topic: Player Status
Replies: 1148
Views: 1562250

Re: Player Status

After 10+ years, one of everyone's most favorite gnomes has returned! I'll mostly be playing during the days MST. Hope everyone has been well!
by Japcil
Fri Jul 01, 2011 12:10 am
Forum: Off-topic forums
Topic: Guess who
Replies: 3
Views: 4666

Guess who

I'm back, hopefully for a while.

Where have I been?
School and a new job took me away.

I look forward to seeing all the old faces and meeting the new ones!
by Japcil
Sat Aug 08, 2009 10:18 pm
Forum: General Discussion
Topic: Examples of Code Abuse
Replies: 17
Views: 14016

Re: Examples of Code Abuse

Lets say you have shield as a level 1 domain spell and its not a normal spell on your list. You can memorize shield as a domain in all 9 domain slots if you really wanted to. In fact some feats require you to memorize the spell a few slots higher to take advantage like silent spell and still spell. ...
by Japcil
Sat Aug 08, 2009 9:19 am
Forum: General Discussion
Topic: Examples of Code Abuse
Replies: 17
Views: 14016

Re: Examples of Code Abuse

Can you not memorize a lower level domain only spell in a higher level domain slot? Yes you can. To clarify, it's not considered abuse to cast/memorise a level 7 domain spell in Domain spell slots 7, 8 and 9. Now what is abuse is say a level 7 domain spell being able to be memorised in 2 regular sp...
by Japcil
Tue Jul 14, 2009 11:18 am
Forum: Area Building Discussion
Topic: Apply_Ignite
Replies: 2
Views: 6707

Re: Apply_Ignite

Pretty sure there isn't. I couldn't find one in the bit list but... You could use a intercept prog, my favorite, on a command and have the item cast produce flame. The only downside I can see is that the player wouldn't be using the actual ignite skill and wont have a chance to advance in it. Robert
by Japcil
Tue Mar 17, 2009 7:44 am
Forum: Area Building Discussion
Topic: Objects casting personal only spells on players.
Replies: 9
Views: 10282

Re: Objects casting personal only spells on players.

Code: Select all

if objisworn($o)
cast shield $n
endif
Now just decide if you want an intercept prog on a command like protect or perhaps you want it in a time prog to go off at a certain time of day.
by Japcil
Thu Sep 25, 2008 2:24 am
Forum: General Discussion
Topic: Can't log on to the game
Replies: 36
Views: 26286

Re: Can't log on to the game

There is two things that I can believe to be the common culprit. Either AVG or the firewall the university is using. AVG: Turn it off by right clicking in the right hand corner and usually its exit or disable protection. If you can log in to the game now, then you know its a issue with the software....
by Japcil
Thu Aug 28, 2008 5:56 am
Forum: General Discussion
Topic: Stun and Bash
Replies: 1
Views: 2598

Re: Stun and Bash

They do different damage types. This will come into play more and more with recent changes that seem to be making their way in.
by Japcil
Wed Aug 06, 2008 5:36 am
Forum: Game Suggestions
Topic: Torches
Replies: 8
Views: 7758

Re: Torches

I dont see why we couldnt add a program to items of type fire. I have put small fire out with my shoe irl. It could even be set up that if the room type is not outdoors that when you type extinguish you roll to take damage from the fire, albeit a small amount, wearing boots reduces the risk of injury.
by Japcil
Sun Aug 03, 2008 8:22 pm
Forum: Area Building Discussion
Topic: Couple more questions
Replies: 11
Views: 10092

Re: Couple more questions

I believe the affected flags are named invisible, sneaking, hidden vs their skills/spell name of invis, hide and sneak.
by Japcil
Thu Jul 31, 2008 2:11 am
Forum: Resolved Bugs
Topic: Invincible 'Animate object'
Replies: 16
Views: 14902

Re: Invincible 'Animate object'

Should an animated object just crumble to dust after its infusion with magic fades?
by Japcil
Fri Jul 18, 2008 8:42 am
Forum: Area Building Discussion
Topic: Program or Quest?... Opening a Door
Replies: 1
Views: 3474

Re: Program or Quest?... Opening a Door

PC A decides for some reason, quest related or otherwise, to lock the gate or unlock the gate. PC A types 'lock door' or something like that. At this point I want a check for a group. And possabily a strength check. If the PC is grouped I want the game to echo 'PC A lifts one end of the locking beam...
by Japcil
Fri Jul 18, 2008 8:26 am
Forum: General Discussion
Topic: Attention Faith Managers
Replies: 175
Views: 133967

Re: Attention Faith Managers

I will assemble an up-to-date list if no one else does by Sunday.
by Japcil
Sun May 04, 2008 1:26 am
Forum: Area Building Discussion
Topic: A question on mobs and extra descriptions...
Replies: 4
Views: 5615

Re: A question on mobs and extra descriptions...

You can use exa_progs on mobs and use mpecho to be the extra lines of information, however this will list after the mobs equipment listing when using the exa command.
by Japcil
Sat May 03, 2008 5:43 pm
Forum: Resolved Bugs
Topic: Merchants and Bandits
Replies: 68
Views: 67637

Re: Mobs assisting PCs then killing them

I'd like to thank everyone for posting their examples, at this time we have all the information we need to place this into the bug tracker.
by Japcil
Sat Apr 26, 2008 8:52 pm
Forum: General Discussion
Topic: Training bows and code abuse
Replies: 13
Views: 10616

Re: Training bows and code abuse

We have a flag for it, its up to a builder to select to use it or not.
by Japcil
Sat Apr 26, 2008 8:43 pm
Forum: Resolved Bugs
Topic: Inappropriate darkness
Replies: 10
Views: 12683

Re: Inappropriate darkness

The path to ardeep is dark per area file, that is not a bug.
by Japcil
Fri Apr 25, 2008 6:44 pm
Forum: General Discussion
Topic: Training bows and code abuse
Replies: 13
Views: 10616

Re: Training bows and code abuse

I believe the point that it becomes abuse is when you are using a way around code to prevent the mob from entering the room to battle you. Like sector restrictions prevent mobs from entering certain areas. If I shoot a bandit while swimming on the shoreline the bandit would realistically enter and f...
by Japcil
Wed Apr 23, 2008 7:04 am
Forum: General Discussion
Topic: Player Pictures
Replies: 179
Views: 370492

Re: Player Pictures

Cute. :)
by Japcil
Tue Apr 22, 2008 6:12 pm
Forum: General Discussion
Topic: Experience and Training
Replies: 42
Views: 39259

Re: Experience and Training

I just want to pop in and say this: We do not need to rely on the builders or staff for quests or roleplays to reward low level players. If you see a fresh one walk out into the market square with all his plain stuff on. Offer to send him or take him to a place where he can accomplish a task for you...