Post
by Tarven » Sat Aug 25, 2012 6:58 pm
Yeah, as someone who has both obtained and lost items recently in PvP situations, I'm opposed to this. I won't get into details, but I think it's pretty hypocritical of the OP, considering lengths that have been gone to in order to win PvP situations.
In addition, there are a number of IC reasons why a player may wish to attack another player over items. Perhaps player B thinks that player A took advantage of them to obtain an item away from them, for example.
Instead of looking at this as a bad thing, look at item looting as an opportunity for RP and continued conflict. Conflict which is, essentially, RP. I would point out the RP that was created in the early days of the conflict between Aldren and myself. How much buzz was created. Prior to that, I was seeing a lot of RP that involved, "So. Lovely weather, hm?"
This isn't a 'pretty' world we play in. Conflict, drives, etc, change from player to player. I think that removing this aspect is silly. If nothing else, it's a deterrent for people to haphazardly PK, for fear that the person's friends are going to come after you. From the very beginning of the conflict, I actually enjoyed having to think on my feet, look over my shoulder (as it were) and be ready for the impending consequences that I knew were there.
But that's a two way street.
However, I've been brainstorming some ideas how to make PvP -more- RP oriented, through a possible update to the killmode spar system (Though, not sure how viable some of this is). If this goes through, you might as well remove the thief class from the game entirely. We already cannot assassinate. To say that we can't steal, either?
I agree that it needs to be handled responsibly, and that knowledge of the rules outlined in help pk is essential to keep things running smoothly. I was discussing with someone OOCly the possibility of making each new character go through a short quest, perhaps like the one at the end of the newbie area, where you have to answer important questions from the help PK file.
Ultimately, PvP here should be semi-voluntary. There should always be an out. Posing mid-conversation that you're attacking someone, and then immediately murdering them without giving them a chance to respond (which I've seen happen by at least 3 different players), is a technique that might help win, but isn't very sporting, nor realistic from an RP standpoint.
At any rate, I digress. I think that the fear of losing items is about the only thing that keeps it from being a constant bloodbath around here. PvP should be -part- of the game. Not the focus.
All that being said, I do think having a 'war season' (I've seen this done on other games) is an interesting concept. Or even during a specifically created 'story event'. I believe it's -entirely- reasonable to say that during those times, no looting of corpses occurs. Perhaps if it's possible to create situations where 'ransoms' must be paid (such as putting manacles on someone that can be locked, restricting their movement) then there can be some fun in that. Especially if said ransom were kept to a reasonable amount, 50-100p. This is also realistic of 'nobles' during wartimes.
Just my 2-bits on the subject.