At that point I noticed I was confused, but I thanked the one who responded and went on my way.
Now, I had never heard anything like "three of the gates in Silverymoon are exit only" before, but then again I've never read the books. It's possible that the tabletop games I've played in missed that detail (which is hardly all that important anyway). If so, you should probably amend the room descriptions for the gates:
If the only way into town in your Silverymoon really IS the south side, then nobody can return to town through the Hunter's Gate, and this is a bug report about a misleading room description.Hunter's Gate
N-Road S-Thistledown Way
This copper-coloured gate is often used by those people who are venturing
into the wilds, or those who are returning home to Silverymoon after an
adventure. Music floats from the south.
There is a small wooden sign on the gate.
If it's perfectly possible to simply walk into town through the north gate, then I suggest the addition of an entrance from the world map. That 2 platnium griffon charge hurts a lot, especially considering my character can fly under his own power, but still can't cross the river for some reason.