Item Recolourist

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Beskytter
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Item Recolourist

Post by Beskytter » Thu May 30, 2013 3:39 pm

I was wondering if it would be possible to add an item recolourist to the game.
We pay a fee in coin to dye an items main colour and trim.
Example:

{brown}small covered buckler with {dark grey}jet black runes
{order <item> <main colour> <trim colour>
order buckler <forest green> <gold>
You pay [some amount of coins depending on item size, weight, complexity, etc.]
{forest green}small covered buckler with {gold}shimmering golden runes

So it wouldn't be an item rename as such since we can't change the actually name of the item from buckler to Knee Cracker, but that way if we want our items to match for some silly OCD reason, and we want to keep the items we get, we can alter their colours so they suit us without buggings Imms over it.
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Tamryn
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Re: Item Recolourist

Post by Tamryn » Thu May 30, 2013 3:43 pm

I like this idea. Especially with an evil character with limited glory, it can be difficult to get hold of a matching wardrobe.

I imagine it could work by having the user specify a new description for the object, but rejecting it if anything had changed but the colour codes.
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Alitar
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Re: Item Recolourist

Post by Alitar » Fri May 31, 2013 12:29 am

I'd like to see people having the rename privileges become more prevalent in the game rather than have shops or mobiles added to do this. Learning the rename system can be complicated but once it's figured out it should be an excellent source of vitamin-RP. I'd rather see PCs do it than NPCs.
I.E. The Artificer ought to be allowed to RP doing renames of steel items in return for donations to the church or somesuch.
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Hrosskell
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Re: Item Recolourist

Post by Hrosskell » Fri May 31, 2013 11:13 pm

I've been collaborating with a few people lately about a system that might work to involve renames and some renewed solo-play interests; I feel like both of these aspects of the game are currently stifled, so knocking two birds with one stone seemed very, very interesting to me. It's still a work in progress, but the idea kind of works like this:

Implement a small area (maybe 5-ish rooms) that serves like a mercenary house/Express deliveries, but it's locked to a certain amount of kismet/level to enter; this gate is important, later. You go in and are offered a series of jobs in one or two rooms, one room serves as a changing house for the Guild currencies, and two other rooms would offer the rewards. Each mission you take rewards "coins" or "tokens", probably one per with maybe 10 total from the quest chain. The ideal rewards for these quests would be minor to intermediate magic items (costing anywhere from 1-5 "coins" or "tokens" based on rarity and influence of the item, e.g. a +1 ring of deflection is like one token while a +2 ring of shielding is 5 tokens) in one room, and the other would have a mob that allowed you to do renames for 3 tokens, granting possibly 3 throughout the entirety of the zone if you focused on that. The mob that allowed these renames or granted the ability to do them would have a tutorial/guidelines on good renaming practices and also log what you create; this would allow a higher-up to police the renames and gather data, eventually entrusting players to a free-from-restriction rename point that didn't rely on glory (which is much diminished for lots of races/alignments/classes).

If this area worked out, it could be expanded to an area that offered repeatable, randomized quests on a daily or weekly basis; the rewards wouldn't be as in your face--you'd see a rename take a week or two, or a major trinket upwards of a month--but would offer long-term, stable, expandable content for people who have tapped their quest resources up to the point of needing 4+ additional people to complete a quest. I'm willing to expound on this idea or discuss how I'd see it implemented, but by no means is this a finished idea. :D Feel free to chip in if something pops out to you that might work better.

(Edited to include simplification:)
Do quests, probably lengthy if not difficult ones.
Receive special money. Special money is renames.
Renames are logged/tracked. If this works, content gets expanded.
If the content gets expanded, players have a viable, permanent way to do their own renames.
Staff has less work, players have more freedom, everyone wins and looks unique.
Jamais arriere.
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Harroghty
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Re: Item Recolourist

Post by Harroghty » Sat Jun 01, 2013 11:16 am

The problem is not the idea, but the code behind it. While there is a Story Council function to rename just color there is not a way to only target color with area code (that I am aware of, right now); it is very easy to allow someone to rename, but hard to be specific about it.

Renames are no burden on the staff. Remember that there is a 2 glory rename power for Story Council members.
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