[SPELL] Iron Body

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Rhangalas
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[SPELL] Iron Body

Post by Rhangalas » Sat Aug 10, 2013 5:11 am

Thought it would be nice to have a variation on stone body. I know transmutation doesn't really need any new spells, but living iron is kind of awesome.

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Iron Body
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Transmutation (Wiz/Sor 8)
Range: Personal
Target: Self
Syntax: cast 'iron body'

This spell transforms your body into living iron, which grants you several powerful resistances and abilities.

You gain damage reduction 50/+3. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire of all kinds. However, you also become vulnerable to all special attacks that affect iron golems.

You gain a +6 enhancement bonus to your Strength score, but you suffer a -6 Dexterity penalty as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 50% and a -8 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can't use potions) or play wind instruments.

Your unarmed attacks deal 1d6 points of lethal damage, and you are considered "armed" when making unarmed attacks (a Small caster deals 1d4 points of damage, not 1d6).

Your weight increases by a factor of ten, causing you to sink in water like a stone. However, you could survive the crushing pressure and lack of air at the bottom of the ocean - at least until the spell expires.

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The component for this is a small piece of iron that was once part of an iron golem, I guess the metal training dummies could drop this or the component could be tailored to just require an ingot of iron. I realize it seems godlike with the immunities, but the cons are very debilitating to the caster, especially the 50% chance of spell failure.
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Hrosskell
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Re: [SPELL] Iron Body

Post by Hrosskell » Tue Aug 13, 2013 6:42 am

My only complaint with this right now is the extreme DR, but maybe I'm not sure how DR works completely--is it applied to each attack or a total? Like..

Cahir beats Rhang for 21, doesn't pass DR, no damage is done--five times per round ad infinitum.

Or Cahir beats Rhang for 21, doesn't pass DR, no damage is done--but this happens 2.5 times and then he starts tearing him up?

I always thought DR operated the first way. If that's the case, I don't think anything or anyone exists in game at this point in time that could damage a person under the effects of this spell.
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Tamryn
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Re: [SPELL] Iron Body

Post by Tamryn » Tue Aug 13, 2013 6:45 am

It's the first way, so in FK, basically invulnerable.

I feel this would be more reasonable if it was DR 50/+1, perhaps. That at least allows a typical mid/high-level character a chance. (Do we even have +3 weapons at the moment?)
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Re: [SPELL] Iron Body

Post by Nylo » Tue Aug 13, 2013 10:15 am

Where is this from? The SRD version of this spell has DR 15/adamantine - see http://paizo.com/prd/spells/ironBody.html. DR 50/+3 is, frankly, a bit ridiculous.
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Enig
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Re: [SPELL] Iron Body

Post by Enig » Wed Aug 14, 2013 4:57 pm

Just echoing that the DR is extremely insane and would be utterly broken in FK. 50/+3 is just nuts, no offense, and even 50/+1 would be utterly broken, heck even 50/(magical weapons of any kind) would be busted up because mobs tend not to have magical weapons.

Worth noting, however, that iron golems are listed in the SRD as having 15/adamantine DR, so Nylo's version of things looks far closer to the mark.

For reference:

http://www.d20srd.org/srd/monsters/golem.htm
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Rhangalas
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Re: [SPELL] Iron Body

Post by Rhangalas » Thu Aug 29, 2013 4:55 am

Oddly enough I got it from an SRD site... *shrug*
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