Unattended mounts and roleplay
- Casamir
- Sword Grand Master
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- Location: The Twilit Grottoes beneath Exham Priory
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Unattended mounts and roleplay
I know with the helpfiles it advises roleplay before killing a mount, which generally would mean with the owner in question. But I have also seen a trend of leaving mounts, horses no less, in the hostility of the underdark wilds unattended. Would a roleplay of noticing such a weak and easy target on several separate occasions, and then dispatching it accordingly count, or should it just be ignored because there is no clear owner to interact with?
"Get thee back into the tempest and the Night's Plutonian shore!" "'Tis as impossible that he's undrowned as he that sleeps here swims." "I'm begging you please wake me up, In all my dreams I...."
Re: Unattended mounts and roleplay
I'm of the opinion that the only mounts that should be free of harassment or even culling in the underdark if found unattended should be mithril hall, blidgenstone and Underdark mounts. Everything else is walking meat.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
Spelling is not necessarily correct
Spelling is not necessarily correct
- Rhangalas
- Sword Grand Master
- Posts: 374
- Joined: Tue Apr 26, 2011 12:51 pm
- Location: The Port of Shadows
Re: Unattended mounts and roleplay
Horses... in the Underdark? Yeah, they shouldn't even be down there. I'm all for killing them, because the only reason I can think of to bring a horse is for surface dwellers to avoid the high stamina cost of travelling on foot and that is a clear cut case of abuse. If it were a riding lizard, spider, or bat - sure. But horses? Nah.
"I have a lot of beliefs... and I live by none of them."
- Louis C.K.
- Louis C.K.
Re: Unattended mounts and roleplay
There are two things to remember:
- We all will sometimes be as OOC as other players will allow us to be
- We all are here trying to have fun
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Re: Unattended mounts and roleplay
Why is a horse so out of place? I mean, at first thought, yea it doesn't seem right. But dwarves use ponies and mules to pull carts in the mines if needed. Theres underdark cows (rothe?) the only quadraped mounts down there would be lizards? I think if theres a reasonable way, an opening large enough, a horse or what have you could get led into the UD. I don't think it would wander down there on its own.
If they are left unattended, surface or otherwise, hassle all you like imo, but keep to the rules as stated in the helpfiles as far as PKing goes.
If they are left unattended, surface or otherwise, hassle all you like imo, but keep to the rules as stated in the helpfiles as far as PKing goes.
"Be bold and let your feet guide you upon your own path. With any Luck, you'll wind up in a fabulous place. Work upon your skills, perfect them. You will be rewarded as you want" - Orplar Leafall, Lucks Guide
- Rhangalas
- Sword Grand Master
- Posts: 374
- Joined: Tue Apr 26, 2011 12:51 pm
- Location: The Port of Shadows
Re: Unattended mounts and roleplay
The dwarven draft mules are a breed of their own and have been trained. The various wildlife in the Underdark have adapted to the environment. Also, a dwarven cut mine tunnel is far less treacherous than the wilds of the Underdark. A surface horse definitely wouldn't be able to navigate most of it and those dwarven mules would be hard pressed to do it.
Maybe there should be a mount shop in Skullport that isn't guild locked, so those that manage to foot it there can then buy a mount to use when spelunking in the Underdark.
Maybe there should be a mount shop in Skullport that isn't guild locked, so those that manage to foot it there can then buy a mount to use when spelunking in the Underdark.
"I have a lot of beliefs... and I live by none of them."
- Louis C.K.
- Louis C.K.
Re: Unattended mounts and roleplay
Here is a passage from Drizzt Do'Urden's Guide to the Underdark that might be helpful.
Boyd, Eric L. Drizzt Do'Urden's Guide to the Underdark. Kenton: Wizards of the Coast, 1999.Page 9 wrote:Above ground, vegetation, rivers, bodies of water, and mountain peaks slow travel. The Underdark has these and more uniquely subterranean impediments. Passages twist and turn, rarely in a constant direction or on a level floor. Tunnels vary in height and width, sometimes shrinking down to a crack or widening into great grottoes. Rivers and lakes can fill entire caverns. Vast patches of deadly plants and fungi block miles of passages. Because of these impediments, sometimes a direct route between here and there simply does not exist.
In the Underdark, a traveler must prepare for all sorts of three-dimensional terrain. Climbing on slick, brittle, and sharp rock faces requires reliable aid. Underdark explorers need great skill in rock climbing or, even better, the ability to levitate or fly. Pack animals must navigate such terrain as well. While surface-dwelling dwarves sometimes use mules, most major Underdark races employ riding lizards, steeders, or subterranean lizards in lieu of horses, oxen, and wagons.
Rivers and subterranean lakes are rarer obstacles, but often serve as the most efficient means of travel. Many deep delvers ferry small boats into the tunnels below or build them from giant mushrooms. Magical treasures such as folding boats are highly prized. The lack of wind usually makes sailing craft useless, so most vessels are rowed or towed by aquatic draft animals. Often a cavern ceiling dips below the waters surface, requiring the explorer to creatively navigate the cold, dark waters.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons