Post
by Harroghty » Sat Oct 12, 2013 10:14 am
First, I would caution you against making one room so full of detail and recommend instead that the things be spread out over a few rooms, but I say that freely admitting that I am ignorant of your idea.
Secondly, you escape people guessing the keywords of invisible objects by adding another layer to the intercept_prog. You might add the program to an invisible mob instead of the room, thereby adding the option of QBITs on that mobile saying if the option is visible or not, or you might just add another clause of the program under the stringprefix check establishing if the player should see it or not: a check for true sight, a skillcheck for search, etc. If they fail the skillcheck or are otherwise unable to detect the "object" then just mpunintercept so that they will get the message "You do not see that here." from the hard code.
At any rate, this is not the kind of thing to get all spun around the axle over during an area's rough draft. It's the kind of thing best tinkered with when an area has made it to the test port and you can employ some trial and error.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons