I am working on something now that has a few things that can be plucked/picked. I know were have the plants in game that already do this. Can I get a copy of the code for those? No reason to reinvent the wheel.
Thanks!
Pluck/pick prog
Pluck/pick prog
Counting bodies like sheep...to the rhythm of the war drums. ~~~ Maynard
Re: Pluck/pick prog
I just tinkered with one of the existing progs from forage.are. Try that. It is checking for proper months, then for the amount of apples pulled from the tree since the last copyover, and then random chances of finding one.
Code: Select all
>intercept_prog pick~
if month() == 5
or month() == 6
or month() == 7
or month() == 8
or month() == 9
or month() == 10
if objval5($o) < 50
if rand(50)
mpechoat $n You hunt through $O for fruit.
mpechoat $n You find a ripe apple!
mpechoaround $n @N hunts through $O for fruit and finds a ripe apple.
if rand(33)
mpoload 2276
mpgive i2276 $n
else
if rand(50)
mpoload 6439
mpgive i6439 $n
else
mpoload 4102
mpgive i4102 $n
endif
endif
mpoadd $o value5 1
else
mpechoat $n You look for fresh fruit, but cannot seem to find any right now.
mpechoaround $n @N looks for fruit in the tree but does not seem to find any.
endif
else
mpechoat $n You hunt around the tree for fruit.
mpechoat $n The tree appears to have been picked clean.
mpechoaround $n @N hunts around the tree for fruit but finds none.
endif
else
mpechoat $n You hunt around the tree for fruit.
mpechoat $n It does not seem to be the season to find fruit on this tree.
mpechoaround $n @N hunts around the tree for fruit but finds none.
endif
~
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons