Combat Text

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Danik
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Combat Text

Post by Danik » Wed Sep 30, 2015 8:23 am

I'm still fairly new to muds, but I'm enjoying them. I am having a problem with the amount of text that comes at me when I'm in, or around combat however.

I was wondering what you guys do to deal with this and still see what is happening. I missed that I lost an arm today, and wandered about for an hour wondering why I needed to sheath my weapon to cast spells.

I'm using zmud 7.21 if that helps.
Beskytter
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Re: Combat Text

Post by Beskytter » Wed Sep 30, 2015 9:33 am

Typically I have the vt interface on when I'm playing as it is just a lot nicer to look at than plain text.

However, I do know that people use glance to make sure they're okay immediately after a fight. The command <Glance> offers just a snapshot of damage done to a character, and if you're glancing at a mount/pet it should give you a general idea of how tired they are.

Example:
<lots of spammy combat echoes>

glance self

<adjective replaced> [Besky] has several wounds.
His chest is badly bruised.
His right arm is missing.
His left leg is mangled.
His head is on backwards.

And so on. This is also what you'll see happen to you when you have clerics/druids in your group or just as you walk into gathering areas in general. You should see: <name/adjective> glances at you.
I'm a raptor, doin' what I can, gonna eat everything till he appearance of man. Yo yo see me, I'm living below the soil. I'll be back, but I'm comin' as oil.
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Lirith
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Re: Combat Text

Post by Lirith » Wed Sep 30, 2015 10:28 am

Code: Select all

CONFIG +gag
may also help you. That is an option for combat that will stop you from seeing any missed blows so you'll only see those than land (by you or on you).
Ungtar
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Re: Combat Text

Post by Ungtar » Wed Sep 30, 2015 12:43 pm

I use tintin++ and have highlights and substitutes set up for a lot of important text (like getting an arm chopped off or being disarmed).

But yeah, the spamathon text is why I don't usually go in large groups. I can handle a group of 2-3 people but more than that and it scrolls off the screen faster than my poor eyesight can handle.
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Danik
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Re: Combat Text

Post by Danik » Wed Sep 30, 2015 9:26 pm

The gag command makes it so much better. I haven't tried it with a group yet, but single combat is so much easier to follow. Thank you.
dolifer

Re: Combat Text

Post by dolifer » Thu Oct 01, 2015 1:04 am

The gag option helps tons in solo situations, but my biggest trouble is in groups, since it doesn't gag any of the text related to your group members.

In case you're unfamiliar, sound triggers are super helpful and fairly easy to set up in zMUD. It's basically

#TRIGGER {text to find} {#PLAY soundfile.wav}

Limitless uses for those, really.
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