The proposal is to reduce a bit stamina drain of some Underdark wilderness rooms, that at present makes going around there in group, or even exploring alone, extremely time-consuming, requiring to spend a lot of time resting in these rooms, which is not exactly funny.
Currently there are two ways to speed up things a little, but they imply either being a priest or having a priest around, or spending a good sum of coin. Both methods are not viable in big groups.
Also, for what I have noticed, the rooms that really drain (too) much stamina are the omnipresent tunnels. I think these are the main issue for travelling down there and they are not often avoidable.
There is to mention, however, that part of the lethality of the Underdark is also due to this stamina cost, because you can have dangerous mobs such as purple worms walking into the room while you are resting. So this should be taken into account too.





