Furnishing the Realms

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Talos
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Location: Olympus Mons

Furnishing the Realms

Post by Talos » Sat Apr 30, 2016 11:43 pm

As per the name of the thread, this will look at generating pieces of furniture to fill out the realms.

Code: Select all

#QQQQ
furniture piece (Object keywords used to target it.)~
{E0}a piece of furniture (The short description or name of the object. )~
{E0}A piece of furniture is here. (The long description as seen in a room.)~
~
ITEM_TYPE_FURNITURE
0
0
QUALITY_AVERAGE MATERIAL_CLOTH COND_PERFECT SIZE_MEDIUM
0 0 0 0 0 0
E
furniture piece (The keywords for extra description.)~
This is a piece of furniture. (The extra description goes here.)
~
E
more description (The keywords for a second extra description.)~
This is still a piece of furniture. (One can add more than one extra description as desired, but a single one is fine.)
~
Simply copy the format above and post it here. This project is aimed at general mundane furnishings at not say legendary singular objects.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
Yemin
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Posts: 1589
Joined: Fri Feb 07, 2014 3:08 pm
Location: On the back of castle oblivion

Re: Furnishing the Realms

Post by Yemin » Sun May 01, 2016 10:55 am

Code: Select all

#QQQQ
Couch couches lounge fainting~
{E0}A set of black leather fainting couches~
{E0}Artistically set here are a  lounge of fainting couches~
~
ITEM_TYPE_FURNITURE
0
0
QUALITY_AVERAGE MATERIAL_WOOD COND_PERFECT SIZE_MEDIUM
0 0 0 0 0 0
E
set, leather, black~
A set of comfortable padded couches, swathed in black  leather with a relaxing rise at one end of each of their backs.
~

#QQQQ
candle stick iron candlesticks~
{E0}A black iron candelabra~
{E0}Black iron candlesticks decorate the area~
~
ITEM_TYPE_FIRE
0
0
QUALITY_AVERAGE MATERIAL_IRON COND_PERFECT SIZE_MEDIUM
0 0 0 0 0 0
E
candelabra~
Sticks of simple black iron that come to waist height on the average human hold a candle burning a clear blue flame)
~
Hope the ITEM_FIRE is fine and a thing, I thought it would benefit to also have general home furnishings like fireplaces, lighting etc.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
Yemin
Sword Grand Master
Sword Grand Master
Posts: 1589
Joined: Fri Feb 07, 2014 3:08 pm
Location: On the back of castle oblivion

Re: Furnishing the Realms

Post by Yemin » Sat Aug 20, 2016 1:16 pm

Code: Select all

#QQQQ
wash basin water~
{E0}a white marble wash basin~
{E0}A marble basin is affixed to the wall~
~
ITEM_TYPE_FURNITURE
0
0
QUALITY_AVERAGE MATERIAL_STONE COND_PERFECT SIZE_SMALL
0 0 0 0 0 0
E
wash basin water~
Affixed to the wall at an appropriate height for a human, this basin holds clear water for the washing of hands and face. Around the outside lip are generic though pleasant designs of river creatures, here a snail, there a duck.
~ 


#QQQQ
coat hat rack spidery cloak~
{E0}a spidery rack~
{E0}A spidery rack stands here, limbs bent for coats, cloaks and hats~
~
ITEM_TYPE_CONTAINER
CAN_WEAR_NONE
QUALITY_AVERAGE MATERIAL_EBONY COND_PERFECT SIZE_LARGE
100 CONT_CLOSEABLE -1 0 0 0
E
spidery rack coat cloak hat~
Stood taller than most men are dark ebony hooks and curves on a stick thin though spidery frame to accomodate the discerning gentleman or lady's garments.
~
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
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