Spell recommendations

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Mers
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Spell recommendations

Post by Mers » Mon Jun 01, 2020 5:05 pm

I read somewhere recently that we now have the capability to implement new spells and fix old ones? With that in mind, I thought to make a general thread for all spells I might like to see / updated.

First and for most is heroism, It still does not give the +2 to saving throws and skills as it should.
https://www.dandwiki.com/wiki/SRD:Heroism

Depending on how fiddly buffing all skills is, I'd settle for just throws.

I'd love to see implementation of the wall spells, in FK i feel they would create partial or fully blocked exits with a chance to pass through in the case of fire, sound and light, but not for force etc.
https://www.d20srd.org/srd/spells/wallOfForce.htm


Anyway, those are my two for now, I feel that implementation of more evocation, abjuration and enchantment spells are required to balance out the schools a bit.
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Grenwyn
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Re: Spell recommendations

Post by Grenwyn » Mon Jun 01, 2020 6:33 pm

I would love to see wall spells of some sort.
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Duranamir
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Re: Spell recommendations

Post by Duranamir » Thu Jun 04, 2020 2:10 pm

Personally I would love to see the various Bigbys hand spells, it would give a whole load of interesting evocations that don't just reduce people to a cinder...

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Harroghty
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Re: Spell recommendations

Post by Harroghty » Thu Jun 04, 2020 4:35 pm

Testing a fix for heroism and greater heroism. It should deliver +2 hit but does not appear to do so now.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
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Grenwyn
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Re: Spell recommendations

Post by Grenwyn » Fri Jun 05, 2020 4:16 pm

"Pass door" has no echo when you cast it:

Code: Select all

You begin to chant.
A [component] glows brightly!
Ok.
This might just be an oversight.
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Harroghty
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Re: Spell recommendations

Post by Harroghty » Fri Jun 05, 2020 8:43 pm

It should:

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Wearoff      {70}You feel solid again.~
Hitchar      {70}You turn translucent.~
Hitroom      {70}$n turns translucent.~
VisibleAffect {70}$n is slightly translucent.~

Aha, I bet it's because it is $n not $N. Will test.

I am able to make this echo to the room now by fixing the target codes, but nothing still shows up for the caster other than OK even though this is coded in the same way as other spells cast on oneself.

I have also fixed heroism and greater heroism.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Mers
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Re: Spell recommendations

Post by Mers » Sat Jun 06, 2020 12:07 pm

Ah interesting, it now does a to hit bonus and a will save bonus, lovely.
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