Post
by Rhytania » Wed Mar 08, 2006 12:53 am
Sol you never heard of the Chuantean Desert Warrior? Agriculture is highly revered in the desert places. Ill see if I can dig up the source for it, anyway heres a little excertpts just FYI as I am sure your curious as to what I was talking about. this is out of the Masters of the Wild Sourcebook. I Cut a lot of the fluff out but heres the meat and potatoes:
KING/QUEEN OF THE WILD
Few are brave enough to climb the highest mountains
and tread the deepest deserts. But where nature's fury is
at its height, there you'll find the kings and queens ofthe
wild, undaunted by the challenges before them-that is,
ifyou're strong enough to look for them there.
When choosing this prestige class, you must specify
one of the following eight terrain types: desert, forest,
hills, marsh, mountain, plains, sea, skies, or underground.
Other terrain types are not harsh enough to engender
this kind of survivalism .
Anyone with a tie to nature and sufficient hardiness
can become a king or queen of the wild. Rangers, barbarians,
and druids tend to be the most comfortable
with this lifestyle . However, many adventurers have
clashed with snow wizards and desert sorcerers who
have augmented their powers by adopting this prestige
class.
A character can choose this prestige class more than
once but must select a different terrain type and start
again at 1st level each time. Levels of different king/
queen of the wild classes do not stack for determining
level-based class features .
Hit Die: d12 .
Terrain-Dependent Features
Each of the nine prestige classes derived from king/
queen of the wild has different features depending on
the terrain type chosen.
King/Queen of the Desert
Terrain Type: Desert.
Prerequisite Skill: Spot.
Terrain Element : Fire.
Bonus Feats: Great Fortitude, Mounted Combat, Run,
Skill Focus (Spot), Toughness.
King/Queen of the Forest
Terrain Type: Forest.
Prerequisite Skill: Climb.
Terrain Element : Fire.
Bonus Feats : Alertness, Brachiation, Point Blank
Shot, Run, Skill Focus (Climb) .
King/Queen of the Hills
Terrain Type: Hills.
Prerequisite Skill: Climb.
Terrain Element : Cold.
Bonus Feats : Alertness, Far Shot, Run, Skill Focus
(Climb), Toughness.
King/Queen of the Marsh
Terrain Type: Marsh.
Prerequisite Skill: Swim.
Terrain Element : Acid.
Bonus Feats: Alertness, Blind-Fight, Great Fortitude,
Skill Focus (Swim), Toughness.
King/Queen of the Mountain
Terrain Type: Mountains.
Prerequisite Skill: Climb.
Terrain Element : Cold.
Bonus Feats: Alertness, Great Fortitude, Jump, Skill
Focus (Climb), Toughness.
King/Queen of the Plains
Terrain Type: Plains .
Prerequisite Skill: Move Silently.
Terrain Element : Electricity.
Bonus Feats: Alertness, Far Shot, Point-Blank Shot,
Run, Skill Focus (Move Silently) .
King/Queen of the Sea
Terrain Type: Aquatic .
Prerequisite Skill: Swim.
Terrain Element : Cold.
Bonus Feats: Alertness, Blind-Fight, Exotic Weapon
Proficiency (net), Silent Spell, Skill Focus (Swim).
King/Queen of the Skies
Terrain Type: Air.
Prerequisite Skill: Balance .
Terrain Element: Electricity.
Bonus Feats: Flyby Attack, Hover, Skill Focus (Balance),
Snatch, Wingover.
King/Queen of the Underground
Terrain Type: Underground.
Prerequisite Skill: Escape Artist .
Terrain Element: Sonic.
Bonus Feats: Alertness, Blind-Fight, Extra Turning,
Great Fortitude, Toughness.
Level Attack Bonus Save Save Save Special
1 st +1 +2 +0 +2 Terrain skill bonuses
2nd +2 +3 +0 +3 Endure elements 5, terrain movement
3rd +3 +3 +l +3 Attack native creatures +1, terrain camouflage
4th +4 +4 +l +4 Bonus feat
5th +5 +4 +1 +4 Attack native creatures +2, endure elements 10
6th +6 +5 +2 +5 Detect animals or plants
7th +7 +5 +2 +5 Adaptation, attack native creatures +3
8th +8 +6 +2 +6 Bonus feat, endure elements 15
9th +9 +6 +3 +6 Attack native creatures +4
10th +10 +7 +3 +7 Endure elements 20, freedom of movement