Two questions here: First, with all of the new spells now in the game, what should we do about putting the new spells into our areas? Are we allowed to put any of the new spells in (In regards that level 8 and level 9 spells should require some sort of quest to before being taught)? What about components?
Secondly, now that faith levels can distinguished between members, is there coding availible that will only allow characters with a high-enough faith level into certain areas, ie temples?
Thanks
Sean
New spells and coding in regards to faith level
New spells and coding in regards to faith level
~Vanguardier Athon, High Priest of Torm~
~Moranall, Fighter of Waterdeep~
~Moranall, Fighter of Waterdeep~
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- Sword Grand Master
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The code needed to support the faith level is not ready yet.
I'll see if Mask has time and wants to add that and post as soon as I know the syntax.
As for 8th and 9th level spells, currently, none are (or should be) trainable per se. we still need to think more about that topic and discuss it. Better not put them in yet: we'd prefer to introduce the new spells slowly anyway. (A few of them have already made their way into the game, along with some short quests for some of them).
I'll see if Mask has time and wants to add that and post as soon as I know the syntax.
As for 8th and 9th level spells, currently, none are (or should be) trainable per se. we still need to think more about that topic and discuss it. Better not put them in yet: we'd prefer to introduce the new spells slowly anyway. (A few of them have already made their way into the game, along with some short quests for some of them).