I love Dalvyn’s idea. I’ve heard people say: “But it’s not realistic that someone whose never adventured should reach a high level in skills”. But I wish to go against that view, very strongly. And whilst elves are at the moment not that popular

I will use their example, because they are what I know well.
On Evermeet, some of the finest wizards (note, -some-) can be found. Most of these have never left the shores of that place, and they have never known the threat of war, etc. But despite this, they could match spell for spell, many human wizards. Queen Amarluil has not adventured at all (though she has seen some struggles) but she would give the Simbul a run for her money in a spell battle (though I admit the Simbul would probably win, before I get accused of elviphilia). At the same time, the blademasters of Evermeet are famed for their incredible skill and versatility with the blade. But have they seen as much battle as some mainlander adventurers? No. No way.
That is why I think having an alternative to adventuring, for gaining skilllevels, is a good idea, and I would go so far as to say it is not even unrealistic.
I have also come up with an idea to develop, add to, or whatever, this idea:
On my first mud I ever played, before this place (it was more like a MUSH), we had a two-tiered system. Code improvements would be OOC. Basically, you'd go bashing, etc, and gain levels, and spells (only because it was a Wheel of Time MUD, it was "weaves"). These would have IC meaning, slightly, if there was a PK situation, but generally most players ignored the code side and just kinda RPed, and went with it.
Basically, when we wanted to RP we would type “toggle IC”, and then any emotes/smotes would gain a certain amount of experience, so we could level up through roleplay, as well as by hack’n’slash.
This is not what I'd like to have on this MUD, I was just giving some background. But maybe this sort of idea could be adapted to the one discussed by Dalvyn?
My idea is as follows:
You are a wizard teaching an apprentice about how to cast magic missiles, and so both of you can type “toggle skill magic missile”. This would send an echo to the imms, so they could make sure that you are not on your own or abusing the skill. Then, as you RP, you would gain levels in that skill.
This could work with priests, too, or fighters, or anyone.
You are a fighter trying to teach a youngling how to be better at parrying attacks. So both of you type “toggle skill parry”. Maybe if you are just teaching them general combat, you could toggle different skills. Of course, the drawback to having many skills gaining experience, is that because you are not focusing on one skill, the increases would be slower.
What about the rarer, more powerful skills? Well, you could spend time with a powerful mage if it is a spell like gate, RPing discussions about how you cast it, etc. With a priest, and prayers of the high-levels, they could discuss dogma of the god, etc.
The only drawback I see, is, does the RP have to be intrinsically linked to the skill you have “toggled”? I’m not sure about that. Nor am I sure if this is even similar now, to the idea Dalvyn proposed. Personally, I love Dalvyn’s idea, and would champion it all the way! But maybe this way, which enables more control of abuse by imms, and more focused control of what skills to “improve”, might make more consensus? Or less, I don’t know.
I just thought I would suggest it.
So to summarise:
- Creation of “toggle skill skillname” command to be used in conjunction with another character, to gain levels in the skill selected.
- More than one skill can be “toggled” at one time, but amount of skill gained would decrease.
Hope something there made sense.
~Ol
If you have knowledge, let others light their candles with it.
--Sir Winston Churchill
"This place is boring, I'm gonna go eat whatever I can find laying on the ground"
-- Hoildric
Cacie asks Larethiel 'Did that air just bow to you?