Important Area or Code Upgrades

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Dalvyn
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Important Area or Code Upgrades

Post by Dalvyn » Wed Jun 21, 2006 12:45 pm

This is a sticky to post about the new systems and options that have made (or will soon make) their way into the game, and might not yet be explained in the help files.

Please post questions in separate threads, to try and keep this thread as short and readable as possible.
Last edited by Dalvyn on Fri Oct 13, 2006 9:18 pm, edited 3 times in total.
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Dalvyn
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Post by Dalvyn » Wed Jun 21, 2006 12:49 pm

New banker option: change coins into platinum

Most bankers are (or will be, as soon as Mask fixes the test port) now able to change coins into platinum coins free of charge.

You can do this simply by giving the banker an amount of coins worth 1, 5, or 10 platinum coins. All the coins you give must be given in 1 command (and thus must all be of the same kind of coins). As a reminder :

1 platinum = 5 gold = 50 silver = 500 copper
5 platinum = 25 gold = 250 silver = 2500 copper
10 platinum = 50 gold = 500 silver = 5000 copper

If you give one of those amounts of coins, the banker will give you the equivalent in platinum coins. If you give any other amount of coins, the banker should drop them (but better make sure you give the correct amount of coins).

If you need to change 10000 copper coins into 20 patinum, you will have to give 5000 copper twice, you can't just give all the 10000 copper coins at once.

Please report any problem you notice as quickly as possible to builders@forgottenkingdoms.com
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Dalvyn
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Post by Dalvyn » Wed Jun 21, 2006 12:54 pm

Coloured balls of light

Spellcasters can now change the colour of a ball of light (those obtained with the spell witch light). The spell is not modified and will still always yield a white ball of light.

To modify the colour of an existing ball of light, hold it in your hand (wear ball left/right), and type the corresponding command. This will only work if you have a 'witch light' spell memorised (or a free slot that could be used to cast this spell, if you do not prepare spells).

The command you need to type depends on the colour you want. The colours listed in "help feralcolour" corresponding to the codes 10, 20, 30, 40, 50, 60, 70, 80, 90, A0, B0, C0, D0, E0, and F0 are available. The command is "changeXX", where XX is to be replaced with the code of the colour you want.

So, to turn a ball of light bright red, (1) make sure that you have a witch light spell memorised, (2) hold the ball of light, and (3) type "change90".

Note that those balls of light do not hamper drow anymore, no matter what colour they are. It might be better roleplay for drow not to use the brighter colours though.

Please report any problem you might find to builders@forgottenkingdoms.com.
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Dalvyn
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Post by Dalvyn » Thu Jun 22, 2006 1:40 pm

Magical Post

Fees for magical post services have been reduced. Check your local Magical Post department for more information!

(effective after next copyover/crash).

As usual, please report all bugs to builders@forgottenkingdoms.com.
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Dalvyn
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Post by Dalvyn » Thu Jun 22, 2006 8:00 pm

Cooking

Your character can now cook bread, soup, tarts, cakes, cookies, ... from base ingredients like fruits, flour, water, vegetables, and so on.

Check near Hriiat's shop in Waterdeep. And please report all bugs to builders@forgottenkingdoms.com.
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Dalvyn
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Post by Dalvyn » Fri Jun 23, 2006 11:09 am

Waterdeep Watch

There is now a "note board" in the Waterdhavian Watch barracks (seek out the "watch ledger").
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Dalvyn
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Post by Dalvyn » Sat Jun 24, 2006 10:20 am

Old mana-affecting objects

All the objects that used to modify (generally add to) mana have been changed to affect spell slots instead.

As usual, report any problem to builders@forgottenkingdoms.com.
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Dalvyn
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Post by Dalvyn » Tue Jun 27, 2006 9:03 am

Quest in Shadowlands fixed

If you had a problems with a mob not following you in Shadowlands (this happened to a few players), go back there (to the room where the mob appeared) and asked on question for an imm to load "mob 28205" (if an imm is online and has time to do that).

Then wait for a few seconds and everything should resume back to normal.

This solution is only valid if your quest journal indicates that "You fought Badguy in the Shadowlands but Badguy disappeared mid battle." Also, make sure that you are in the correct room (if the mob is loaded in another area, that fix will not work).

If it still does not work, please send a mail to builders@forgottenkingdoms.com with as much information as possible.

(only valid after the next copyover)
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Dalvyn
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Post by Dalvyn » Tue Jun 27, 2006 11:30 am

Watch Ledger

The paymaster now sells pieces of parchment and quills to those who need to write reports for the Watch.
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Dalvyn
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Post by Dalvyn » Tue Jun 27, 2006 3:25 pm

New component warehouse

A new component warehouse has opened in Zhentil Keep. Only those who possess the correct token should be able to shop there.

Please report any problem to builders@forgottenkingdoms.com as usual.
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Dalvyn
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Post by Dalvyn » Tue Jun 27, 2006 6:40 pm

Holy and unholy water

The spell "bless water" allows you to turn a flask of water into "a flask of blessed water". This blessed water can be used in all the ways that holy water could be used before.

Spellcasters who know the spell "bless water" can hold a flask of blessed/holy/unholy water and type makeholy (respectively makeunholy) to turn it into a flask of holy (respectively unholy) water. This is just an esthetical modification. The object can still be used in the same way.

Note that only good and neutral spellcasters (i.e. characters who know the spell "bless water") can make holy water; and only neutral and evil spellcasters can make unholy water.
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Dalvyn
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Post by Dalvyn » Wed Aug 02, 2006 4:18 pm

Shops for dwelling-owners

Added a new shop with containers for dwelling owners, in Shadowdale.
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Dalvyn
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Post by Dalvyn » Thu Aug 03, 2006 12:35 am

Economy and amulets of communication

Merchants should be slightly richer now, and they should regain coins more quickly. As a side note, no matter how high the economy is set, if people dry it out, those who will come after them will not be able to sell their loot.

While wearing your amulet of communication, if you have some coins (at least 1 gold worth) in your inventory, you should be able to check if there's a letter or mailbox waiting for you at the Magical Post. Simply type "check". I would appreciate if you could test this if you can.

As usual, mail bugs to builders@forgottenkingdoms.com
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Dalvyn
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Post by Dalvyn » Fri Aug 18, 2006 4:10 pm

Magical post, letters, and parchments left in storeroom

The cost for the "check" operation on the amulet of communication has been dropped to 1 silver coin.

Parchments and other items left in storeroom have their language changed during copyover. It's a known bug, but since it's not getting fixed, the scribe of Oghma (one north from the entrance of the Font of Knowledge) has been updated to also translate parchments. Just hand it to the scribe while having at least 5 copper coins worth in your inventory.

Tamina

Tamina is rumoured to have been spotted in New Ardeep, the temporary ranger camp made up by refugees from the demon-infested forest.


As usual, all those changes will only appear after a copyover/crash. Report all bugs to builders@forgottenkingdoms.com. Thanks.
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Dalvyn
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Post by Dalvyn » Tue Sep 05, 2006 4:59 am

Converting glory points into stat/feat points

Once the areas are updated (it might be in a few days only), it will be possible to exchange glory points into stat points or feat points without spending any coin.

To do it, you would just have to
A) wear an amulet of communication
B) Type "convertstatpoint" or "convertfeatpoint".
C) Confirm your choice by retyping it again (or type "cancel")

(Note that the corresponding help file will need to be updated)
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Dalvyn
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Post by Dalvyn » Tue Sep 12, 2006 10:59 pm

Lights of all kinds

The duration on torches has been reduced.

The duration on magical lights given as quest rewards has been extended or made infinite (in some rare cases).

The duration on lanterns has been decreased, but they can now be filled with flasks of oil (they still disappear when they are empty though - that's hard code and I can't change it). To refill a lantern, just hold it, make sure you have a flask of oil in your inventory, and type "fill".
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Post by Mitchell » Thu Nov 09, 2006 5:50 pm

Is "convertstatpoint" and "convertfeatpoint" disabled?
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Post by Mask » Thu Nov 09, 2006 8:43 pm

Yes, until a new glory system is finalised.
Dalvyn
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Post by Dalvyn » Sat Dec 16, 2006 4:35 pm

Updates

Various areas were updated recently, and all the submitted publications have found their way into the game (or should have).

If you have recently submitted one, please log in your character and check the portfolio that (s)he carries. If something looks wrong, please send a mail to publications@forgottenkingdoms.com.
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Dalvyn
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Post by Dalvyn » Sat Dec 30, 2006 2:02 am

Carts made bigger

Carts should be slightly bigger after the next area update, at least twice as large as the biggest bags.
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