Questions about Genasi
Questions about Genasi
I know that FK has Aasimar, Genasi, amd Tieflings, but that poses a question for me. Tieflings, accroding to the Forgotten Realms Campaign Setting Manual are decentents of "Evil Outsiders", Aasimar are decendents of Cellestials, and it refers to only four types of Genasi, but there are six different plains, and prior to the Time of Troubles there was more then that!!!
A little history lesson. Before the Time of Troubles, there were places wear two planes intersected. Where opposing elements intersected was a dead zone, where nothing existed and nothing could exist. The opposing elements were fire and water, earth and air, positive and Negative.
Where unopposing elements intersected was technically a different elemental plane. For example, the mineral plane. Now, the manual's don't go into any sort of detail about what inhabits the quasielemental or paraelemental planes, or rather, what used to inhabit them, But isn't it possible, if you really consider it, that there's more types of Genasi then what's generally accepted? I mean, even though, technically, the overgod divided all the elemental and energy planes into their own seperate planes of existance after the Time of Troubles, isn't it possible that such creature's once existed and have decendents wandering the Prime Material Plane?
I presume that the overgod divided the planes during the Time of Troubles. I mean, I've found no information on that. I just know that before third edition they had the paraelemental and quasi-elemental planes, so my guess was that they became their own planes during or after the Time of Troubles.
If anyone knows differently, I'd like to hear about it! Anyway, just so this doesn't look completely like a rant, maybe you could add a NPC Genasi of one of these lesser known planes? It's just a thought.
A little history lesson. Before the Time of Troubles, there were places wear two planes intersected. Where opposing elements intersected was a dead zone, where nothing existed and nothing could exist. The opposing elements were fire and water, earth and air, positive and Negative.
Where unopposing elements intersected was technically a different elemental plane. For example, the mineral plane. Now, the manual's don't go into any sort of detail about what inhabits the quasielemental or paraelemental planes, or rather, what used to inhabit them, But isn't it possible, if you really consider it, that there's more types of Genasi then what's generally accepted? I mean, even though, technically, the overgod divided all the elemental and energy planes into their own seperate planes of existance after the Time of Troubles, isn't it possible that such creature's once existed and have decendents wandering the Prime Material Plane?
I presume that the overgod divided the planes during the Time of Troubles. I mean, I've found no information on that. I just know that before third edition they had the paraelemental and quasi-elemental planes, so my guess was that they became their own planes during or after the Time of Troubles.
If anyone knows differently, I'd like to hear about it! Anyway, just so this doesn't look completely like a rant, maybe you could add a NPC Genasi of one of these lesser known planes? It's just a thought.
Windows 95: n.
32 bit extensions and a graphical shell for a 16 bit patch to an 8 bit operating system originally coded for a 4 bit microprocessor, written by a 2 bit company, that can't stand 1 bit of competition.
32 bit extensions and a graphical shell for a 16 bit patch to an 8 bit operating system originally coded for a 4 bit microprocessor, written by a 2 bit company, that can't stand 1 bit of competition.
You should send your suggestions to Builders@forgottenkingdoms.com, also please note that not all of the new races have been added to the game as of yet, and this is not neccesarily third edition forgotten realms, Fk is a mud based on a combination of third and second with it's own twist and adaptions for mud usage.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
Spelling is not necessarily correct
Spelling is not necessarily correct
Gwain wrote:You should send your suggestions to Builders@forgottenkingdoms.com, also please note that not all of the new races have been added to the game as of yet, and this is not neccesarily third edition forgotten realms, Fk is a mud based on a combination of third and second with it's own twist and adaptions for mud usage.
Okay. Well, I wouldn't be so cruel as to recommend that they program in a bunch more types of Genasi for player characters, but I've always wondered if anyone knew about the inhabitants of those planes. Para-elemental planes are places where the fire or water plane meets the earth or air plane
Fire and Earth
Fire and Air
Water and Earth
Water and Air
Quasi-elemental planes are where an energy plane meets an elemental plane.
Positive and Fire
Positive and Water
Positive and Earth
Positive and Air
Negative and Fire
Negative and Water
Negative and Earth
Negative and Air
I don't remember the names of all those planes, but yeah, that would be a programming nightmare to use all those, lol.
Windows 95: n.
32 bit extensions and a graphical shell for a 16 bit patch to an 8 bit operating system originally coded for a 4 bit microprocessor, written by a 2 bit company, that can't stand 1 bit of competition.
32 bit extensions and a graphical shell for a 16 bit patch to an 8 bit operating system originally coded for a 4 bit microprocessor, written by a 2 bit company, that can't stand 1 bit of competition.
I think the ones you are looking for are
Paraelemental
Smoke = Air + Fire
Magma = Earth + Fire
Ooze = Water + Earth
Ice = Water + Air
Quasielemental
Lighting = Positive + Air
Radiance = Positive + Fire
Mineral = Positive + Earth
Steam = Positive + Water
Vacuum = Negative + Air
Ash = Negative + Fire
Dust = Negative + Earth
Salt = Negative + Water
Hope that helps.
Paraelemental
Smoke = Air + Fire
Magma = Earth + Fire
Ooze = Water + Earth
Ice = Water + Air
Quasielemental
Lighting = Positive + Air
Radiance = Positive + Fire
Mineral = Positive + Earth
Steam = Positive + Water
Vacuum = Negative + Air
Ash = Negative + Fire
Dust = Negative + Earth
Salt = Negative + Water
Hope that helps.
- Current Character -
Cerise Kadrimme
Cerise Kadrimme
Nicolya wrote:I think the ones you are looking for are
Paraelemental
Smoke = Air + Fire
Magma = Earth + Fire
Ooze = Water + Earth
Ice = Water + Air
Quasielemental
Lighting = Positive + Air
Radiance = Positive + Fire
Mineral = Positive + Earth
Steam = Positive + Water
Vacuum = Negative + Air
Ash = Negative + Fire
Dust = Negative + Earth
Salt = Negative + Water
Hope that helps.
It helps a little. I'll copy them so I don't forget them a little. But seriously, I wonder what became of all those planes since third edition doesn't admit they exist.
(sigh) I see the game isn't up yet.
Windows 95: n.
32 bit extensions and a graphical shell for a 16 bit patch to an 8 bit operating system originally coded for a 4 bit microprocessor, written by a 2 bit company, that can't stand 1 bit of competition.
32 bit extensions and a graphical shell for a 16 bit patch to an 8 bit operating system originally coded for a 4 bit microprocessor, written by a 2 bit company, that can't stand 1 bit of competition.
- Alaudrien
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I think they just don't mention them yet. I remember plenty of rps in the past with my group of travelling through planes..and half of us dieing! I lived though! -cheers for the evil drow duelist!- Perhaps they just haven't released a more in depth book on the planes? Just the planar creatures.
I take only what I need and I need everything!
-Alyzlin
-Alyzlin
Nicolya wrote:Perhaps they are still there, but have been grouped into the main planes - Air, Fire, Earth, Water, Positive and Negative. Thus they are like border realms between the two. So then portions of Lighting would be in air and positive.
Maybe... I mean, no one's explained what happened, if anything happened at all, just that the 3rd edition manual doesn't refer to the Quasi-elemental or Para-elemental planes. And aside from them saying what happened to them, I suppose we could justifiably assume that they excluded it from the manual only to avoid confusion. Hmm. An interesting point you made.
Windows 95: n.
32 bit extensions and a graphical shell for a 16 bit patch to an 8 bit operating system originally coded for a 4 bit microprocessor, written by a 2 bit company, that can't stand 1 bit of competition.
32 bit extensions and a graphical shell for a 16 bit patch to an 8 bit operating system originally coded for a 4 bit microprocessor, written by a 2 bit company, that can't stand 1 bit of competition.
Alaudrien wrote:I think they just don't mention them yet. I remember plenty of rps in the past with my group of travelling through planes..and half of us dieing! I lived though! -cheers for the evil drow duelist!- Perhaps they just haven't released a more in depth book on the planes? Just the planar creatures.
I like the point you made there. You may be right. I mean, it was a lot of complicated information to put in version 2, so it's entirely possible that they'd go more in depth and give it it's own book eventually.
After all, what version 2 said about it gave me way more questions then answers.
Windows 95: n.
32 bit extensions and a graphical shell for a 16 bit patch to an 8 bit operating system originally coded for a 4 bit microprocessor, written by a 2 bit company, that can't stand 1 bit of competition.
32 bit extensions and a graphical shell for a 16 bit patch to an 8 bit operating system originally coded for a 4 bit microprocessor, written by a 2 bit company, that can't stand 1 bit of competition.
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- Sword Grand Master
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I say... not to be nitpicky, but doesn't this belong in the planetouched forum?
On topic: While it could be spiffy to have a creature from a quasielemental or paraelemental plane in game, I move that it's far from necessary-- there are tons of things in the FR setting that we can just RP existing (or having run into, even, if it's character-appropriate) rather than having them coded in game. If such a thing happens to be of use in some scenario that's great, but imho there are a ton of other things that are more important to add to the game codewise.
On topic: While it could be spiffy to have a creature from a quasielemental or paraelemental plane in game, I move that it's far from necessary-- there are tons of things in the FR setting that we can just RP existing (or having run into, even, if it's character-appropriate) rather than having them coded in game. If such a thing happens to be of use in some scenario that's great, but imho there are a ton of other things that are more important to add to the game codewise.
Dear Enemy: May the Lord hate you and all your kind, may you be turned orange in hue, and may your head fall off at an awkward moment.
Amalia wrote:I say... not to be nitpicky, but doesn't this belong in the planetouched forum?
On topic: While it could be spiffy to have a creature from a quasielemental or paraelemental plane in game, I move that it's far from necessary-- there are tons of things in the FR setting that we can just RP existing (or having run into, even, if it's character-appropriate) rather than having them coded in game. If such a thing happens to be of use in some scenario that's great, but imho there are a ton of other things that are more important to add to the game codewise.
I realized that earlier today actually. I was thinking that these creature were exotic, and so they are, aren't they? I just failed to realize they had their own forem until well after the fact. Well, it comes with ignorance associated with being new, you know?
Windows 95: n.
32 bit extensions and a graphical shell for a 16 bit patch to an 8 bit operating system originally coded for a 4 bit microprocessor, written by a 2 bit company, that can't stand 1 bit of competition.
32 bit extensions and a graphical shell for a 16 bit patch to an 8 bit operating system originally coded for a 4 bit microprocessor, written by a 2 bit company, that can't stand 1 bit of competition.
A link to the latest on-line posting of John Kovalic's comics (this one is his 'Unspeakable Oaf' strip) that touches on different kinds of elementals.
http://archive.gamespy.com/comics/dorktower/
(This was posted 8 September, 2006... that link will show the most updated comic on the site.)
http://archive.gamespy.com/comics/dorktower/
(This was posted 8 September, 2006... that link will show the most updated comic on the site.)
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons