Trying to make a secret room in my area and can't seem to get the exit to set up properly in OLC.
I've tried making the exit normally then applying the flags, but it's still visible and when I look in that direction, I get a loopout bug. I'm stumped.
Making a secret room using OLC
- Andreas
- Sword Grand Master
- Posts: 720
- Joined: Fri Aug 01, 2003 4:55 am
- Location: Mobile, Alabama
- Contact:
Exit Making
Helm keep thee.
- Andreas
- Sword Grand Master
- Posts: 720
- Joined: Fri Aug 01, 2003 4:55 am
- Location: Mobile, Alabama
- Contact:
RE: Making Exits in OLC
Still seem to be having problems with the exit flags. Logged on my mortal just to make sure it wasn't Holylight that was causing me problems. Here is the series of commands I used and the results:
<#25824> redit bexit n 25825
Build: Andreas: redit bexit n 25825
Done.
Build: Andreas: redit exit 2 25824
Done.
<#25824> redit bexit e 25829
Build: Andreas: redit bexit e 25829
Done.
Build: Andreas: redit exit 3 25824
Done.
<#25824> redit bexit w 25823
Build: Andreas: redit bexit w 25823
Done.
Build: Andreas: redit exit 1 25824
Done.
(Made the three secret doors that lead from room 25824 and saved then went to the room north.)
<#25825> redit exflags s closed
Build: Andreas: redit exflags s closed
<#25825> redit exflags s secret
Build: Andreas: redit exflags s secret
<#25825> redit exflags s hidden
Build: Andreas: redit exflags s hidden
<#25825> redit exflags s searchable
Build: Andreas: redit exflags s searchable
<#25825> redit exflags s bashproof
Build: Andreas: redit exflags s bashproof
When I look south I see Records and Treasury Room. Loaded up my mortal (Zhalar) and here's what happened:
look south
Nothing special there.
You see Treasury and Records Room.
open south
You see no south here.
open secret
You see no secret here.
Soooooo, I'm still stumped on this one.
<#25824> redit bexit n 25825
Build: Andreas: redit bexit n 25825
Done.
Build: Andreas: redit exit 2 25824
Done.
<#25824> redit bexit e 25829
Build: Andreas: redit bexit e 25829
Done.
Build: Andreas: redit exit 3 25824
Done.
<#25824> redit bexit w 25823
Build: Andreas: redit bexit w 25823
Done.
Build: Andreas: redit exit 1 25824
Done.
(Made the three secret doors that lead from room 25824 and saved then went to the room north.)
<#25825> redit exflags s closed
Build: Andreas: redit exflags s closed
<#25825> redit exflags s secret
Build: Andreas: redit exflags s secret
<#25825> redit exflags s hidden
Build: Andreas: redit exflags s hidden
<#25825> redit exflags s searchable
Build: Andreas: redit exflags s searchable
<#25825> redit exflags s bashproof
Build: Andreas: redit exflags s bashproof
When I look south I see Records and Treasury Room. Loaded up my mortal (Zhalar) and here's what happened:
look south
Nothing special there.
You see Treasury and Records Room.
open south
You see no south here.
open secret
You see no secret here.
Soooooo, I'm still stumped on this one.
Helm keep thee.
Secret : When closed, exit does not appear on VT. Must know exit name to open it, <open east> will not work. When open, exit appears on VT, can close with either dir or doorname.
Hidden: When closed, exit does not appear on VT. Can open with either dir or doorname. When open, exit does not appear on VT, can close with either dir or doorname.
Hidden: When closed, exit does not appear on VT. Can open with either dir or doorname. When open, exit does not appear on VT, can close with either dir or doorname.
You hadn't added doors to the exits
redit bexit <dir> <vnum> <flags> <key> <keywords>
For example
would make a bi-directional exit east from here to room 12345 with flags ISDOOR, CLOSED, SECRET, with no key and doorname 'secret'.
redit bexit <dir> <vnum> <flags> <key> <keywords>
For example
Code: Select all
redit bexit e 12345 11 -1 secret