Toggleable Descriptions?
Toggleable Descriptions?
We all know that certain events happen with regularity, that might change how we look to the world: The ladies might tart up a bit after a hard day's ogre-slaying, and a bit of rouge here, a blush there, and who knows how different their description might appear? Sometimes things are revealed...some things are best hidden...
And when you throw in common disguises, shapechanges, and changed sexes...?
So my idea is this: the ability to save a portfolio of descriptions for your character, that you could switch with a simple command like: changedesc female, changedesc male, changedesc ape, etc...whatever floats your boat.
Possible? Desireable? What say folk?
And when you throw in common disguises, shapechanges, and changed sexes...?
So my idea is this: the ability to save a portfolio of descriptions for your character, that you could switch with a simple command like: changedesc female, changedesc male, changedesc ape, etc...whatever floats your boat.
Possible? Desireable? What say folk?
"Everybody dies sometime..."
- Jaenoic
- Sword Grand Master
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I actually like this idea a lot. I have a character who has very low charisma(was made ugly through RP) but I always thought it'd be cool to change my description whenever I used a friends spell. But, the spell doesn't last long enough to warrant my going through the process of manually changing my description so I never did it. But this idea would be cool... It would have helped with that. I support it. =)
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- Sword Grand Master
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An alias might work for a very short description, but I've reached the character limit for aliases in ZMud before and I don't think you'd be able to put much detail in an aliased description-- also, I don't know of a way to key enters in an alias, unless '&' simply does that.
Dear Enemy: May the Lord hate you and all your kind, may you be turned orange in hue, and may your head fall off at an awkward moment.
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- Sword Grand Master
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I believe I've seen Gwain altering his description using aliases and it's a really cool thing to see. As far as keying an enter in a ZMud alias, I believe that the semicolon does that. In the game's alias system the & does that.
You could also put in multiple aliases for a single description to avoid the character limit in an alias. So if you can only fit four lines in your alias and you have a 6 line description, you could put the first four lines on your original alias, then make a second alias that starts by opening the description editor, going to line 5, and then continuing to enter your description.
You could also put in multiple aliases for a single description to avoid the character limit in an alias. So if you can only fit four lines in your alias and you have a 6 line description, you could put the first four lines on your original alias, then make a second alias that starts by opening the description editor, going to line 5, and then continuing to enter your description.
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- Sword Grand Master
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The man has a point. I could definitely see that working-- I'm still not completely clear on the newline code though.
To give an example:
Description desired:
Bob is a plain, average-sized male human
with unremarkable eyes and hair.
Alias used:
alias plain desc & /c & Bob is a plain, average-sized male human; with unremarkable eyes and hair.; & /s
Or, is the ; followed by a & unnecessary (do both symbols function as enter)?
Also, could the following work:
alias plain desc & /c & Bob is a plain, average-sized male human with unremarkable eyes and hair. & /j & /s
As I've recently discovered from building, /j justifies a description to 78 characters, and I've started using it on my character descriptions-- very handy, and I think it would presumably deal with the newline issue.
To give an example:
Description desired:
Bob is a plain, average-sized male human
with unremarkable eyes and hair.
Alias used:
alias plain desc & /c & Bob is a plain, average-sized male human; with unremarkable eyes and hair.; & /s
Or, is the ; followed by a & unnecessary (do both symbols function as enter)?
Also, could the following work:
alias plain desc & /c & Bob is a plain, average-sized male human with unremarkable eyes and hair. & /j & /s
As I've recently discovered from building, /j justifies a description to 78 characters, and I've started using it on my character descriptions-- very handy, and I think it would presumably deal with the newline issue.
Dear Enemy: May the Lord hate you and all your kind, may you be turned orange in hue, and may your head fall off at an awkward moment.
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- Sword Grand Master
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For a zmud alias you could make an alias called "altdesc"
desc;Bob is a plain, average-sized male human;/s
and then make a second alias for the second part, "altdesc2"
desc;/g 2;with unremarkable eyes and hair.;/s
I think that should work for zmud. For the FK alias system you would use the following:
alias altdesc desc&Bob is a plain, average-sized male human&/s
alias altdesc2 desc&/g 2&with unremarkable eyes and hair.&/s
You only use & if you are using FK's alias system, and you only use ; if you are using zmud's.
desc;Bob is a plain, average-sized male human;/s
and then make a second alias for the second part, "altdesc2"
desc;/g 2;with unremarkable eyes and hair.;/s
I think that should work for zmud. For the FK alias system you would use the following:
alias altdesc desc&Bob is a plain, average-sized male human&/s
alias altdesc2 desc&/g 2&with unremarkable eyes and hair.&/s
You only use & if you are using FK's alias system, and you only use ; if you are using zmud's.
Buttons work. I have buttons for Lunette braids/ponytail/hair down. For shapechanged, for another alt different hair, etc. You can change an entire description fully with buttons. (Though sometimes it takes more than one button) But that's only if you use Zmud. :)
Not trying to knock the idea, I think it's great, and would be lovely coded. :D
Not trying to knock the idea, I think it's great, and would be lovely coded. :D
Beshaba potatoes.
Aaaaand for those of us... who are stuck on telnet the Zmud thing is a moot point lol
It would be very nice to have something like this for those of us who are not "cool" enough kids to be on Zmud.
Just stickin in my 2 copper for the underdog
banna
It would be very nice to have something like this for those of us who are not "cool" enough kids to be on Zmud.
Just stickin in my 2 copper for the underdog
banna
"May Fortune climb into your lap and refuse to leave"
Builder Council: Journeyman
Builder Council: Journeyman
Zmud alias's are the best way to edit your description and then automatically edit it back. It takes a bit of doing though, I'll list my code here for my pc's change. What you should do before you attempt anything is save a copy of your description with colour codes. One of the worst problems I had was lining up words with sentences. meaning if I wanted to change lines I would need to line up the words or I would get sentences that made no sense when they reverted back. Justifying does not work well in this case, if you justify after each change it changes the line number and your original description parts will end up askew.
Here is my alias maker, for When Gwain wants to go unblind:
alias called eys:
This kind of alias cannot be done ingame with ingame alias because of length and the system will not recognise description commands as aliases.
When you do it in zmud make sure to save your profile afterward and that each part has a responding alias.
I have:
an alias for saving in description
an alias for going to line 11, one for line 12, one for line 13
an alias for a smote to put something on
an alias to smote taking something off
This way with everything seperate I can keep track of the parts. Though someone probably can think of a better and shorter method.
Here is my alias maker, for When Gwain wants to go unblind:
alias called eys:
Alias called nys:get blank clasp;
wear blank ;
emote places {f0}a blank on his forehead and his eyes turn a glowing white
alias called unblind:rem blank;
emote removes {f0}a blank {70}from his forehead and his eyes return to {80}dead ebony.;
put blank bag
Alias for going blind utilizing nyseys;
description;
g1ltest;
{70}Here stands a tall half-elf. His eyes are {f0}glowing white {70}in colour. His face,;
g11ltest;
{70}Both eyes are {f0}pure white, {70}the orbs {f0}glow slightly {70}and sit like {f0}brilliant;
g12ltest;
marbles. {70}The eyelids are transparent and the eyes stare out intently as;
g13ltest;
healthy, living eyes that pulse slightly. His body is lean to the point of being gaunt,;
sltest
These aliases focus on changing parts of the description the parts identified as g12ltest for example specify in description mode to go to that line and write the following line of text. There is a seperate alias for goign to that line specificly. It will only work when in description mode which is activated by another alias in the eys titled alias. sltest saves because it is an alias of the /s in description.nys;
description;
g1ltest;
{70}Here stands a tall half-elf. His eyes are {80}dulled ebony {70}in colour. His face,;
g11ltest;
{70}Both eyes are {80}pure black, {70}the orbs catch little light and sit like;
g12ltest;
marbles. The eyelids are missing and the eyes stare out unblinking in the;
g13ltest;
place of healthy, living eyes. His body is lean to the point of being gaunt,;
sltest
This kind of alias cannot be done ingame with ingame alias because of length and the system will not recognise description commands as aliases.
When you do it in zmud make sure to save your profile afterward and that each part has a responding alias.
I have:
an alias for saving in description
an alias for going to line 11, one for line 12, one for line 13
an alias for a smote to put something on
an alias to smote taking something off
This way with everything seperate I can keep track of the parts. Though someone probably can think of a better and shorter method.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
Spelling is not necessarily correct
Spelling is not necessarily correct