I have two items in the area I'm building that I'm trying to make a permanent fixture on the PC once acquired. Both of them would be "slotless" items, technically-- one a tattoo/brand on the chest, and the other a faint light around the head, and both would ICly be the physical manifestation of something that happened to the PC's soul.
Query one: is it possible to make an item insubstantial, so another item can be worn in the same slot on the same layer? For now I'm just trying to put them in as unobtrusive a location as possible (the bottom layer). On that note, if I mpforce the PC to wear the item when they receive it, will it automatically be put on even if they have other layers over the slot where it belongs, and if so, will it not interfere with the removal of the items worn over it-- and what happens if the PC is wearing an item in exactly the slot needed for either of these two?
Regarding the light, is it possible to make an item the opposite of transparent, such that it can be seen even with non-transparent items worn over it?
Is there a way to set a quest bit or something that would cause those items to appear on the new body if the PC in question were resurrected? I made the two items impossible to get, so there shouldn't be an issue of people taking them from the old corpse or picking them up when the old corpse decays-- and the description for them when lying on the ground is something appropriate to such a metaphysical object in the process of disappearing.
Finally, I notice in the description of the flag that keeps you from removing an item, it denotes that the item is cursed-- does this mean that flag shouldn't be used for the light, which is not meant to be a cursed item, or does that flag not have any effect other than making the item unremovable?
Thanks much
Very Permanent Items
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- Sword Grand Master
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Very Permanent Items
Dear Enemy: May the Lord hate you and all your kind, may you be turned orange in hue, and may your head fall off at an awkward moment.