syntax: Match <charactername>
Unmatch
By using this command your number of attacks and the skill level of your additional attacks is lowered to match the character whom you are paired.
By using unmatch you return to your original levels.
With this command could be possible training with high-level characters, and helping you without them killing all enemies in two rounds.
[COMMAND] Match
Actually, what I think would be better would be like a command, such as Match. Much like what was already proposed, here is what I would propose instead:
Match 10
*Increase total experience gained by other party members by a sizable percentage (say 15%?). For calculation purposes matched 10 member is excluded from gain.
*Experience gained by character Matched to 10 is set to 0%
*Damage output by character Matched is decreased by 70%
Match 20
*Increase total experience gained by other party members by a fair percentage (say 10%?). For calculation purposes matched 20 member is excluded from gain.
*Experience gained by character Matched to 20 is set to 0%
*Damage output by character Matched is decreased by 55%
Match 30
*Increase total experience gained by other party members by a negligible percentage (say 5%?). For calculation purposes matched 30 member is excluded from gain.
*Experience gained by character Matched to 30 is set to 0%
*Damage output by character Matched is decreased by 30%
Match 40
*No increase in party gained exp, but for calculation purposes matched 40 member is excluded from gain.
*Experience gained by character Matched to 40 is set to 0%
*Damage output by character Matched is decreased by 15%
Match 10
*Increase total experience gained by other party members by a sizable percentage (say 15%?). For calculation purposes matched 10 member is excluded from gain.
*Experience gained by character Matched to 10 is set to 0%
*Damage output by character Matched is decreased by 70%
Match 20
*Increase total experience gained by other party members by a fair percentage (say 10%?). For calculation purposes matched 20 member is excluded from gain.
*Experience gained by character Matched to 20 is set to 0%
*Damage output by character Matched is decreased by 55%
Match 30
*Increase total experience gained by other party members by a negligible percentage (say 5%?). For calculation purposes matched 30 member is excluded from gain.
*Experience gained by character Matched to 30 is set to 0%
*Damage output by character Matched is decreased by 30%
Match 40
*No increase in party gained exp, but for calculation purposes matched 40 member is excluded from gain.
*Experience gained by character Matched to 40 is set to 0%
*Damage output by character Matched is decreased by 15%
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights