What I would like to discuss is the current rules and further challenge some things that have been set as rules in Character versus Character (player kill) RPs. I encourage all player involvement (Imms are players too, IMO!) to express their feelings on the matter.
I would first like to discuss the current rule in the forums Q&A (I'd like to apologize to Oghma, too - this was not in the helpfile and I didn't even know this existed!):
Can two PCs agree OOC to smote a death after finishing combat on killmode "stun?"
No. Death code is there. Use it.
There are a number of reasons I feel that this is not a good idea. I will discuss a few of them now.
In the past, this was a rather annoying thing as it was. There were no NPC priests to save you if you died. You were forced (in most cases) to sit in Kelemvor's realm and hope someone came across your corpse or that an Immortal (especially your own God, for those that had one!) to take pity on you.
Now, finding a priest is much easier, but the player base seems far less than what it was when I first started so it evens itself out a bit. But, the NPC priests are a viable option and a truly appreciated change. Unfortunately, however, with death there is a loss of experience which is by far much harder to come by. There is the boring wait time of hoping that you can find someone willing to pay the platinum to save your sorry hide from becoming a member of Kelemvor's wall.
To be honest, I find the actual code killing to be rather annoying and even disruptive to the RP. If both sides agree that the fight can go to the stun and then the actual 'death' roleplayed out in smotes, isn't this more involved? Is it not more fun to involve the other party instead of a one-sidedly beneficial finisher? Why must the other player suffer an experience penalty loss, possible loss of irreplacable quest items/rewards (if by chance there is some freak crash), and wait around for however many hours it takes for them to be raised?
The next thing I would like to discuss are smotes.
Smotes are a powerful thing. They are the actions your character takes that affects directly other people or things within this realm. Oftentimes, the use of these smotes are dwarfed by code. Most people enjoy dueling in killmode spar. I prefer it smoted out. I find more enjoyment in others' creativity and in truth, a level 20 warrior can be struck by a lucky level 1 fighter. And, in all reality, I don't get any joy out of beating the tar out of a level 8. The use of smotes would better serve most high level characters who aren't too jaded to allow a real duel.
I do think, however, they are extremely subject to abuse and the 'help special powers' file is very helpful to cover much of this, but I have heard of cases where some players take liberties with spells that they know (whether they are uninformed, new, or blatantly abusing) to justify usage of 'abilities.'
With the way FK is coded, I'm certain many people who play wizards and priests often forget that those spells they chant are not instantaneous. Many of those spells they 'chant and complete' within a single smote actually take a round or more - by that time, a powerful fighter should have taken five swipes at them (plus, unless casting defensively, an extra attack of opportunity).
This does not, however grant divine right to use chain lightning as an arcing spell to hit specifically an amulet of communication without leaving the person attacked a chance to dodge or otherwise affect your usage of the spell. Chain lightning is not just a static charge and should not be treated like a ranged shocking grasp spell.
That being said, there are very good help files on how to duel properly that are unfortunately not linked to 'help pkill,' 'help combat,' 'help kill,' 'help murder,' or in the 'help Guidelines on Roleplaying.' You really have to root around a while before you find the real gems like 'help marcus' guide to player killing' and Dalvyn's - which I can't seem to find through normal means..
I encourage everyone to read this help file before engaging in any sort of character dueling or PC killing!






