A suggestion for thieves guild trainers
A suggestion for thieves guild trainers
Str is the fighters main attribute, and at their guild hall there is a trainer that can train their str to herculean. Now, a thieves main attribute is Dex, yet the trainer in the guild hall ( atleast the one I went to ) only brought my dex up to acrobatic. Would it be possible for the trainers to be able to max out your dex? What is everyone's thoughts?
Jysrak Armgo of House Barrison Del'Armgo -MENZO-
Jys/rak: Jys = Hard, steel, unyielding, /rak = Chaos, storm, tempest
Jys/rak: Jys = Hard, steel, unyielding, /rak = Chaos, storm, tempest
At what fighter guild is there a trainer to Herculean STR? Any stat trainer over 18, unless it's a narrow race or faith restricted trainer, is supposed to require a quest to train first.
"There is no safety for honest men except by believing all possible evil of evil men."
Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
What's the point then?
I'm pretty sure that IC Travis should be able to move that fast.
I figure each class has it's specialty and each race it's benefits...
If you're a Maskarran Thief, you're probably going to pretty damn fast. If you're a Mystran wizard? Absolutely brilliant. And so on and so on.
If you can't even get that good... then why is it coded.
I'm pretty sure that IC Travis should be able to move that fast.
I figure each class has it's specialty and each race it's benefits...
If you're a Maskarran Thief, you're probably going to pretty damn fast. If you're a Mystran wizard? Absolutely brilliant. And so on and so on.
If you can't even get that good... then why is it coded.
"We could kill /everyone/."
I don't think it's that you can't get that good, you just have to find/do the quest to get that good. Are these quests in game, or are they Imm run? Either way, advancing beyond 18 should be hard. It shouldn't be something everyone is able to simply do.
18 in anything is incredible... at this point you are exceptional at whatever stat it is. You are in the top 10% of your field. With an 18 dex you'd be an olympic speed skater, an 18 int would put you teaching in harvard, an 18 wisdom you'd be advisor to the pope.
So to go beyond that is not something that should be easy. I mean 19 in a stat takes you into a new league, you are talking Einstein intelligence, people with this sort of skill don't show up everywhere. They are the 1 in a million figure who are remembered for their remarkable talents centuries after they pass away. If everyone could reach this point with no challenge, it wouldn't be anything special. The few who get there are meant to be special.
18 in anything is incredible... at this point you are exceptional at whatever stat it is. You are in the top 10% of your field. With an 18 dex you'd be an olympic speed skater, an 18 int would put you teaching in harvard, an 18 wisdom you'd be advisor to the pope.
So to go beyond that is not something that should be easy. I mean 19 in a stat takes you into a new league, you are talking Einstein intelligence, people with this sort of skill don't show up everywhere. They are the 1 in a million figure who are remembered for their remarkable talents centuries after they pass away. If everyone could reach this point with no challenge, it wouldn't be anything special. The few who get there are meant to be special.
I agree with Liandra in this, I would be very disappointed if just by joining a particular guild/faith you could train your stats past acrobatic/sagacious/genius/whatever, certainly in those guilds/faiths you can train your stats quite high, but there must be a limit in which if you want to train past it you must see the world and explore, just like spellcasters spend half his life searching for trainers for the more exotic spells.
One problem you have in comparing the real world vs. FK is imagination vs. reality. Two very different things, even though FK is based off of real world mechanics and principles, there is still a lot of fiction and imagination that goes along with it.
For your average commoner to be walking around with a 18 INT would be out of the ordinary, it shouldn't be uncommon for a wizard who adventures for a living to be good at what they do. I figure, that if a player wants their character to be good at a specific function, they'd have the stats to back them up. If I wanted a wizard to be a hunk of a man, he'd have a high CHA stat. Not that it's all that rewarding to him (in game mechanics) but rather, it's his RP. Same should go for a fighter who wants a high STR... it's probably not because he/she is a twink but rather, it's part of their RP.
With that being said, reaching stat level 20 should not be a walk in the park either. As it stands right now, training above 18 requires a quest to open up a trainer. The couple issues that I have with this approach is:
1) They seem to be few and far in between. It's hard to distinguish between an 'average' trainer and an 'elite' trainer, untill the quest is triggered and/or the reward is offered.
2) The level requirements of being able to trigger the quest. I'm under the impression that a certain level is needed before someone is able to attempt the quest by the trainer, but I certainly could be wrong about that.
3) Depending on the nature of the trainer and the conditions that pertain to the quest, are all alignments able to 'freely' accept the quest without going agains't their alignment? The only solution to this one that I see is more trainers for your basic 'good' and 'evil' alignments.
Other than that, it would seem reasonable that a high trainer of Mask would be able to train dex up to 20, but that shouldn't be excluded to just members of Mask. Otherwise, you leave out all the good aligned characters and non Maskarran _____ (insert whatever class). Which, again, leads to more trainers in other areas.
I'm not complaining about the current setup, just pointing out some pro's and con's of some things.
For your average commoner to be walking around with a 18 INT would be out of the ordinary, it shouldn't be uncommon for a wizard who adventures for a living to be good at what they do. I figure, that if a player wants their character to be good at a specific function, they'd have the stats to back them up. If I wanted a wizard to be a hunk of a man, he'd have a high CHA stat. Not that it's all that rewarding to him (in game mechanics) but rather, it's his RP. Same should go for a fighter who wants a high STR... it's probably not because he/she is a twink but rather, it's part of their RP.
With that being said, reaching stat level 20 should not be a walk in the park either. As it stands right now, training above 18 requires a quest to open up a trainer. The couple issues that I have with this approach is:
1) They seem to be few and far in between. It's hard to distinguish between an 'average' trainer and an 'elite' trainer, untill the quest is triggered and/or the reward is offered.
2) The level requirements of being able to trigger the quest. I'm under the impression that a certain level is needed before someone is able to attempt the quest by the trainer, but I certainly could be wrong about that.
3) Depending on the nature of the trainer and the conditions that pertain to the quest, are all alignments able to 'freely' accept the quest without going agains't their alignment? The only solution to this one that I see is more trainers for your basic 'good' and 'evil' alignments.
Other than that, it would seem reasonable that a high trainer of Mask would be able to train dex up to 20, but that shouldn't be excluded to just members of Mask. Otherwise, you leave out all the good aligned characters and non Maskarran _____ (insert whatever class). Which, again, leads to more trainers in other areas.
I'm not complaining about the current setup, just pointing out some pro's and con's of some things.
- Kelemvor
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For each trainable stat there are a broad mix of trainers who will train anywhere from 15 to 18 in that stat.
Some may be slightly restrictive by race or faith or class, but there is pretty much an accessible trainer somewhere for all characters to obtain 18.
To train a stat above 18 requires more effort as noted above. For 'goods' and 'evils' there is a single trainer for each stat who will train that stat above 18 and to a maximum of 20. Sometimes this is the same trainer for both alignments.
Yes, you need to complete a quest to gain access to the trainer and yes that means you may have to wait for whatever AIM buddy to find a trainer for you before you stop hunting. But as you commented yourselves above, anything over 18 is rare and difficult to achieve and should nto be considered a given.
Some may be slightly restrictive by race or faith or class, but there is pretty much an accessible trainer somewhere for all characters to obtain 18.
To train a stat above 18 requires more effort as noted above. For 'goods' and 'evils' there is a single trainer for each stat who will train that stat above 18 and to a maximum of 20. Sometimes this is the same trainer for both alignments.
Yes, you need to complete a quest to gain access to the trainer and yes that means you may have to wait for whatever AIM buddy to find a trainer for you before you stop hunting. But as you commented yourselves above, anything over 18 is rare and difficult to achieve and should nto be considered a given.
...never send to know for whom the bell tolls,
it tolls for thee.
it tolls for thee.