Druids of Malar

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Druids of Malar

Post by Cret » Mon Mar 03, 2008 7:13 am

I am wondering as to why Druids of malar do not get Animal Empathy as a skill.
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Post by Lathander » Tue Mar 04, 2008 2:18 am

Because they hunt and kill them for sport? :?
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Post by Tobias » Tue Mar 04, 2008 2:33 am

I think what he means is. Druids of Malar are still druids and there are the more darker beasts that would bond and join up with malarite rangers/druids. Worgs and wyverns and such. More than just malarites hunt animals for sports. I think it would make sense for them to have animal empathy just use it on an animal that would fit the Malarite faith though.
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Post by Kregor » Tue Mar 04, 2008 6:35 am

Likely an oversight from when they were changed from clerics to druids in keeping with the 3rd edition revolution.

If Chaunteans and Mielikkan druids get animal empathy, then so should the Malarite ones. Druids are druids, and all get the same skill set. It just needs to be added in, much like there needs to be a shapechange teacher available now for said druids.
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Post by Oghma » Tue Mar 04, 2008 4:51 pm

I'd like to see them only share empathy with like minded creatures. I don't know if it is possible, but aggressive feral animals would seem more appropriate.
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Post by Selveem » Tue Mar 04, 2008 6:23 pm

This would probably only work if "animal empathy" became a sanctuary-like ability..

A Dire Wolf in FK would likely attack immediately. If you want a like-minded animal to be able to be tamed, there should be a check for evil-aligned PCs upon entering the rooms with such 'animals.'

But, either way, they should still have the skill IMO. There's no reason to nerf them any more than simply being a Druid.
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Post by Horace » Tue Mar 04, 2008 7:17 pm

Why not just give them a faith only vendor who sells very strong evil predatory minions. Then they can have "animal empathy" with these neat looking strong minions of unimaginable evil and all the other animals in the animal kingdom can rightfully still hate them.

I think the problem is where in FK we made almost hybrids between clerics and druids...which isn't bad. But when it's done that way there should probably be a balance for whatever is taken away from them...maybe being able to use metal weapons or something.

Those are my two options I came up with.
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Post by Kregor » Tue Mar 04, 2008 11:04 pm

I honestly see no reason to keep Animal Empathy from them.

I could go into a whole dissertation on the dichotomy of Malarites vs. their Chauntean/Mielikkan counterparts, but I think I'd beat the issue saying too much. That, and it makes it easier for some to be able to vilify the Malarite by boxing him into this "destroy the forest" mentality that's a common, and it seems, actively encouraged misconception of the faith.

In short, Malarites are not on a mission to destroy nature... and the little piece in the ranger quest that has the segment to track down a Malarite who supposedly has this active intention to do so does not truly convey the intent of a Malarite. Malarites believe themselves to be the rightful stewards of the forest. They represent the savage, predatory side of nature, but they represent nature, nonetheless. They are not ANTI-nature. Try to argue with Danten once or twice, and you'll see the perfect presentation of the Malarite mindset. They believe the forest belongs to the fierce predators, the ones with the strength to survive, if a species doesn't survive them, then they feel no loss, because it means they weren't strong enough. They won't chop down a tree any sooner than a Mielikkan, but they will kill a logger without warning if he encroaches on their turf, then wear their skin as a trophy. It's anathema to a Mielikkan, or Chauntean, but quite frankly, many city folk would be hard-pressed to see much difference between a druid of Jannath or one of Malar.

To artificially box them into different shaped packages and limit skillsets between druids of different faiths, simply to make a more pronounced distinction, doesn't really do justice for the players who should frankly be given the opportunity to roleplay themselves correctly. No different than when we used to only allow Tormish and Ilmateri clerics to cast restoration, and only Lovites and whatever else to cast Harm. Just like clerics are still clerics, druids are still druids. And the druids on FK are nerfed in their power enough from the D&D druid that to start a debate over giving them something like Animal Empathy frankly is silly.

I seriously doubt that a Malarite player would be using their animal empathy to befriend a little fuzzy squirrel. But I would easily see them befriending one of the bears or wolves that roam about the forest freely. They are predators, so is a Malarite, they are kindred spirits.
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Post by Selveem » Wed Mar 05, 2008 1:01 am

...Squirrel isn't a predator?

Everyone thinks of the squirrel as this sweet little scavanger until it gets ya nuts.
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Post by Graham » Wed Mar 05, 2008 10:56 am

God, I've waited for someone to say the things Kregor is saying for so long - on a lot of the points he touched. The Malarite issue, the druid issues themselves, and the fact that yeah, there are differences, but they aren't that drastic.

I definitely think that druids of Malar should have the animal empathy skill - the idea of a vendor is alright with me for various reasons, one of those being the current non-value of a druid's animal companion - they could be made stronger for vendors, comparable to how they are in DnD (they actually do make a difference), but I think the skill should be fixed proper.
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Post by Mouat » Wed Mar 05, 2008 8:15 pm

Let us not forget about the killer rabbits... beware the killer rabbits for they will hunt you down.

To be honest, as a non-FR person. I did not know a lot of what Kregor said to be true of Malarites. If what he says is true, then I guess druids of malar should get similar common skills/prayers as other druids.
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Post by Velius » Wed Mar 05, 2008 11:30 pm

Mouat wrote:Let us not forget about the killer rabbits... beware the killer rabbits for they will hunt you down.
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Post by Lathander » Thu Mar 06, 2008 3:17 am

God, I've waited for someone to say the things Kregor is saying for so long
This quote actually made me laugh. Not just computer laugh, but really chuckle aloud. I can only assume it had the same affect on Kregor's player. Trust me, he's been saying this for a LONG time. :wink:
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Post by Cret » Sat Mar 08, 2008 7:04 am

so, enlight of all this discussion: Will Druids of malar be obtaining said skill?
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Post by Kirkus » Sun Mar 09, 2008 3:44 pm

well if the ranger quest has them killing 'Malarites' for destroying the forest... why not change the Malarite mob to a Talassian.
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Post by Mouat » Mon Mar 10, 2008 11:12 pm

Velius wrote:
Mouat wrote:Let us not forget about the killer rabbits... beware the killer rabbits for they will hunt you down.
*pulls out his holy-hand grenade*
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Post by Glim » Tue Mar 18, 2008 7:21 am

Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
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Post by Selveem » Tue Mar 18, 2008 12:17 pm

Very subtle. *grins*

But, for what it's worth, I agree. It's not like it takes a long amount of time to add this skill to their list..
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Re: Druids of Malar

Post by Leveran » Wed Jun 17, 2009 2:17 am

Okay, this is an older thread, but I saw no resolution to it, so I thought I'd give it a bump and my own 2 cents (sorry, didn't have change for the pennies).
Those Wacky guys at WotC wrote, courtesy of http://www.d20srd.org/srd/classes/druid.htm wrote: Wild Empathy (Ex)
A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.

The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.
Okay, so.. where a regular druid might be able to influence animals based on their 'kinship' to them, Malar druids would influence them based on being like an animal themself.. specifically a predatory one. Weaker animals will recognize a stronger predator, and this will affect their reaction.. in this case, the Malar druid would simply convnce the animal that it didn't mean it harm, by doing the exact opposite of what his impulses would tell him. <.< Then, once he got what he wanted from the animal, if the goal was short term, the Malar druid could walk up and break the creature's neck.. (Gasp, an evil character betraying their 'word' or 'bond'? Perish the thought!)
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Re: Druids of Malar

Post by Cret » Sat Sep 19, 2009 5:37 am

Would it be possible for Druids of Malar to get 'bless' water as a spell?
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