Naming Weapons

A place to suggest new commands, feats, skills, ...
Post Reply
Shaktar
Sword Bumbler
Sword Bumbler
Posts: 2
Joined: Tue Jan 01, 2008 4:39 pm

Naming Weapons

Post by Shaktar » Wed May 28, 2008 10:52 am

What if like naming a pet, when you buy a weapon you could have the choice to name it, to show uniquely that it is yours?
Selveem
Sword Grand Master
Sword Grand Master
Posts: 2541
Joined: Mon Jan 15, 2007 10:38 am

Re: Naming Weapons

Post by Selveem » Thu May 29, 2008 4:42 am

I think it would be nice to 'name' any weapon, personally.

The reason I say this is that enchanting weapons/armors/jewelry/etc. is not in the game yet and most of the "good" items of the aforementioned will be acquired from quests.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
User avatar
Raona
Staff
Staff
Posts: 4944
Joined: Fri Aug 19, 2005 3:40 pm
Location: Waterdeep - Halls of Justice
Contact:

Re: Naming Weapons

Post by Raona » Thu May 29, 2008 10:22 am

Selveem wrote:I think it would be nice to 'name' any weapon, personally.

The reason I say this is that enchanting weapons/armors/jewelry/etc. is not in the game yet and most of the "good" items of the aforementioned will be acquired from quests.
Right - I don't know that naming purchased weapons would scratch this itch for most people - as Selveem points out, most players' primary weapon comes from a quest.

Perhaps this could be a function of a trade, like weaponsmithing?

Then again, perhaps named weapons should be uncommon, and manifested at the judgment of the Imms - either when they create a weapon, or by application.
Selveem
Sword Grand Master
Sword Grand Master
Posts: 2541
Joined: Mon Jan 15, 2007 10:38 am

Re: Naming Weapons

Post by Selveem » Thu May 29, 2008 1:29 pm

I believe I understand your concern, Raona, but I disagree that Imm involvement should be required. Heroes all over fantasy fiction (and possibly real life history!) named their weapons without the involvement of "Gods." I don't think FK should require it.

Also, I doubt it would be too hard to code the weapon to add: <shortname> + <space> + named, "<insert name selected here>".

This will ensure "restring" option wouldn't be abused.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
User avatar
Larethiel
Sword Grand Master
Sword Grand Master
Posts: 910
Joined: Sat Jul 22, 2006 4:10 pm
Location: Mt. Whateverest

Re: Naming Weapons

Post by Larethiel » Thu May 29, 2008 4:47 pm

I personally do think names should be reserved for the special and unique weapons.
Weit in der Champagne im Mittsommergrün,
dort, wo zwischen Grabkreuzen Mohnblumen blühn,
da flüstern die Gräser und wiegen sich leicht
im Wind, der sanft über das Gräberfeld streicht.
User avatar
Dovan
Sword Grand Master
Sword Grand Master
Posts: 262
Joined: Mon Mar 24, 2008 2:03 am
Location: Indianapolis, IN
Contact:

Re: Naming Weapons

Post by Dovan » Thu May 29, 2008 6:07 pm

Larethiel wrote:I personally do think names should be reserved for the special and unique weapons.
I would as well be under the same liking of this idea.

Perhaps if you rp out enough that your blade has a name, mention a few times... well word spreads and maybe you'd be lucky enough for it to catch up to you.

*shrug*
"One life; Win or lose it's all a bet,
One chance; Don't show fear and do not forget" -Simon's Symphony

-Dovan, Burning Blade of Luck
User avatar
Oghma
Sword Grand Master
Sword Grand Master
Posts: 2405
Joined: Wed Aug 27, 2003 5:32 pm

Re: Naming Weapons

Post by Oghma » Thu May 29, 2008 8:05 pm

Another issue with this in some respects is that items and mobiles are broken into two parts, a long description of what you see in a room and a short description. Short descriptions have a certain limit to length or they run off the page. If you add a name to a weapon through code, the short description will be too long on certain weapons and look unwieldy. Unlike a pet, which reverses the order and allows for one or two words, I would only think a quarter of the weapons out there would be customizable. And that does not include weapons given as quest rewards with detailed short and long descriptions. The only way I could see this working is with imm intervention to do a complete rename of said items. Otherwise it would look quite ugly.

I'd also add that I don't like the idea of names being included in short descriptions of weapons, if you want your weapon to be famous enough to have a name, I'd just rp as if it was named. There are several weapons in game that work towards this end, who may or may not have names but depend on ic interaction and problem solving to reveal them. This is my personal opinion though.
May you find the knowledge you seek. If you find something else, it is still knowledge, and as such, still a gain.
Glim
Sword Grand Master
Sword Grand Master
Posts: 1159
Joined: Tue Nov 18, 2003 7:05 pm
Location: Golden Oaks

Re: Naming Weapons

Post by Glim » Thu May 29, 2008 10:08 pm

If you want it named, just rp it having a name. If you want its name to show up on the item, though, I think a rename should be required.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
User avatar
Harroghty
Staff
Staff
Posts: 9695
Joined: Tue Jul 27, 2004 5:38 pm

Re: Naming Weapons

Post by Harroghty » Fri May 30, 2008 1:37 pm

I think we would all be hard-pressed to name, on sight, even the most famous of named weapons. "Oh, there's Gram!" "Hey, he's got Excalibur!" are not exclamations you'd hear. You can role-play the name or, if you've the chance, have the long description changed to reflect perhaps a unique mark or engraving. So, in short, I agree with Oghma, Glim, etc...
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
User avatar
Kregor
Sword Grand Master
Sword Grand Master
Posts: 1474
Joined: Sun Jul 11, 2004 6:14 am
Location: Baldur's Gate

Re: Naming Weapons

Post by Kregor » Sun Jun 01, 2008 4:57 pm

To me, this kind of comes back around to what you see when you look at someone's object.

I remember very vividly an object that used to be called, "the master assassin's belt". And this led to so many debates on what was IC to know it was ridicuous:

"He's evil! I can tell because of the belt he wears, it the Master Assassin's Belt"
"Right, how can you tell that? It's a belt with pockets, it doesn't have the name "master assassin" embroidered on it."

It's since been renamed, to something that is plain, which is how it should be. While we all would like the feeling of drawing a weapon, and it bearing a name that everyone knew, etc. Do you draw the sword, and it has "Excalibur" emblazoned on the side? Or is it merely "A gleaming silver sword with an ornate gold handle" to those who see it emerge from its sheath? The IC world would see the latter.
"There is no safety for honest men except by believing all possible evil of evil men."

Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
User avatar
Dovan
Sword Grand Master
Sword Grand Master
Posts: 262
Joined: Mon Mar 24, 2008 2:03 am
Location: Indianapolis, IN
Contact:

Re: Naming Weapons

Post by Dovan » Sun Jun 01, 2008 5:11 pm

Perhaps to expand a bit more from where you are and where I was.

IC just RP that you've named your weapon. People might start picking up on it and in turn RP out with you about it. Things have a way of catching up through RP and in time perhaps you'll get a rename of the description from say 'A silver longsword' to 'A golden hilted longsword with a gem inset'

One way to get a rename of the item, but without exactly stamping a name on it, like Kregor mentioned. Having a unique weapon descrip would definately get more people to notice it and ask... therefor its name spreads further.

Soon enough you won't be "That guy with 'A golden hilted longsword with a gem inset'", but (insert name here) and his sword (insert RP name here).
"One life; Win or lose it's all a bet,
One chance; Don't show fear and do not forget" -Simon's Symphony

-Dovan, Burning Blade of Luck
User avatar
Julthain
Sword Novice
Sword Novice
Posts: 42
Joined: Sun Nov 09, 2008 1:23 am

Re: Naming Weapons

Post by Julthain » Wed Nov 12, 2008 3:13 am

Maybe make it part of a trade option. Say if you are a grandmaster in a trade that creates items, armor smithing, weapon smithing, staff/wand making, or as also part of the enchanting process when/if permanant enchanting is coded in:

construct <item> <spell> <material> <name> = A <material> <item> engraved with "Ferrum Pugnus"

OR

cast <spell> <item> <name> = A <item> engraved with "Julthain's Wrath"

And if names that are too long would be an issue, just allow a certain amount of characters available for the naming process so you wouldn't get overly long strings. This would allow crafters/enchanters to have their own "unique" items for trade/sell. Also, this would allow crafters/enchanters to do "custom" jobs for other PC's without the trade:

Say one PC wants a titanium sword named "Goblinbane" or etc... he could go to another PC capable of crafting said weapon and pay for it to be created.

Items that you get through quests or generic items that you buy from merchants/traders should stay as they are. Since the "crafters" of those items have already "named" them as they wanted them to be.

It would maybe spice up the trade skills a bit and allow the crafters a bit of a market for their work.
Thus, that which is the most awful of evils, death, is nothing to us, since when we exist there is no death, and when there is death we do not exist.
Cret
Sword Grand Master
Sword Grand Master
Posts: 582
Joined: Sat Aug 09, 2003 4:31 am
Location: Waterdeep
Contact:

Re: Naming Weapons

Post by Cret » Thu Nov 13, 2008 5:54 am

The biggest problem I see with said code is as thus:

<left hand> Sammy (perfect)

What is a Sammy? Is it a mace? A pike? A child?


Now to counter act this you would have to be able to add the name infront of the item:

"sammy" a leaf-headed spear

However this creates 2 possible problems:

<right hand> "Sammy" "Samy" "samy" "sammmmy" a rusty dagger. <-- multiple names on one weapon.

<right hand> (Glowing) (Humming)"Boneripper - The wickedly awesome Human Slayer" a wickedly serrated sabre with a carved pommel of a black-hand (very good) <-- really long name

To counter these one must put code limitations:

1. Once a name is set on a weapon - You cannot change it.
2. Name is added to short description. Does not replace it.
3. Limit names to <x amount of characters.
3. Limit the number of named weapons per person or set it by level. Why would a level 1 rogue have a "named" blade
/* named weapons imo are weapons of some power or have quite a bit of age and history to them. */
4. Find some sort of quality to qualify for items to be named. Non quest magical weapons/or quest ones. PC crafted, Or some thing else to limit. No rusted short swords found off of wererats.
5. enforce 1-4 through and rp. <- no "xyg626" silver short sword
Image
Nysan
Sword Grand Master
Sword Grand Master
Posts: 1745
Joined: Thu Aug 14, 2003 12:07 pm

Re: Naming Weapons

Post by Nysan » Thu Nov 13, 2008 7:52 am

Easier way to do this, if it is done, is a short addition to the description. We see such additions before, a sentence or two with an empty line seperating it from the default description. Something like: "an etching in the hilt/handle reads: XXXX" Limit the name to so many characters as well to prevent someone from writing a book on their weapon.

As for which weapons... magic flags. Most weapons of 'keeping' value; be it supplicated items, quest rewards, ect have magic flags. Would be easiest to tag this addition to an in-place flag. *shrug* I leave player-crafted weapons out of the loop because this infringes on trade-marks and that is already shaky ground with certain builder peoples.
-Gilain- -Trilev- -Siros-

You do not need to change the world, merely leave it a little better than how you found it.
User avatar
Julthain
Sword Novice
Sword Novice
Posts: 42
Joined: Sun Nov 09, 2008 1:23 am

Re: Naming Weapons

Post by Julthain » Thu Nov 13, 2008 10:19 am

I see what you mean about copyrights... you know as soon as it was implemented there would be someone crafting a scimitar and naming it Twinkle or Icingdeath... but I've read a lot of FR books where master smiths have created named weapons. Perhaps limit it to grandmaster tradesmen only and implement some way to bar people using the names of known/legendary weapons in the FR setting, those who do manage to bypass the system and name a weapon something they know is IC unappropriate, it would then be strike time.
Thus, that which is the most awful of evils, death, is nothing to us, since when we exist there is no death, and when there is death we do not exist.
Post Reply