Intercept prog problems

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Argentia
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Intercept prog problems

Post by Argentia » Tue Sep 16, 2008 7:22 pm

Code: Select all

>intercept_prog shine~
if quest(12, 3, $n) == 3
  if actorhasobjnum(101428)
    if hitprcnt($i) < 1
      mpechoat $n Some quest info
      mpechoaround $n $N More of the same
      sayto $n Blah blah blah
      mpecho Words and words
      mpecho Maybe a sentence or two here
      sayto $n Blah blah blah
      sayto $n I'm a big bad meanie face
      mpslay $i
      mpgroupaction $n mpmset @n quest 12 3 4
    endif
  endif
endif
~
|
This is an intercept prog I have on a mobile.(Relevant quest info removed) When the mob is stunned and I type shine, it returns "Huh?". I have item 101428 in my inventory and have tried holding it as well, and the qbits are correct. Any ideas? I'm not seeing the problem.
Do not meddle in the affairs of dragons, for you are crunchy and go well with ketchup.
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Kregor
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Re: Intercept prog problems

Post by Kregor » Thu Sep 18, 2008 1:37 am

The problem is that intercept triggers do not trigger if the mobile with the prog is unconscious. So if you stun them, you will not be able to use the prog.

You might have to move the prog over to the object used, and change your checks.
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Argentia
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Re: Intercept prog problems

Post by Argentia » Thu Sep 18, 2008 2:07 am

I did not know that. :oops: Thanks Kregor!
Do not meddle in the affairs of dragons, for you are crunchy and go well with ketchup.
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Argentia
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Re: Intercept prog problems

Post by Argentia » Thu Sep 18, 2008 2:00 pm

What target would work to check the mobile from the program on the item? Or can I use the actual vnum of the mob in place of the target, ie

Code: Select all

if hitprcnt(101408) < 1
Thanks!
Do not meddle in the affairs of dragons, for you are crunchy and go well with ketchup.
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