Thieves' "unfeats"

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Woror
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Thieves' "unfeats"

Post by Woror » Thu Aug 06, 2009 11:59 am

Hello.

With the modification of how feats are earned, might be brought into consideration how thieves would earn the feats evasion and evasion II? Like Uncanny Dodge and Improved Uncanny Dodge, these are features that a thief gets once he is of enough level, they can't choose not choosing them. So might be possible give these feats to thieves once they reach the proper levels?

Thank you.
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Raona
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Re: Thieves' "unfeats"

Post by Raona » Thu Aug 06, 2009 10:03 pm

Evasion is now automatically granted to thieves at the appropriate level, as with Uncanny Dodge. Thanks for asking the question, helpfiles need an update.

Improved evasion remains a feat, available only to thieves, I believe.
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Re: Thieves' "unfeats"

Post by Woror » Thu Aug 06, 2009 11:36 pm

Thanks Raona for this update on this topic, those are good news for those who aren't afraid of using the left hand, if you know what I mean 8)

Evasion II or Improved Evasion which is the name of how is known in PnP that feat falls under one of the special feats that thieves can choose when when they reach a particular level and these feats give some customization degree, that's why perhaps it could be considered freezing thieves' bonus feats until the day all those feats that can be applied in a MUD context are coded and so having a menu to choose them (like wizards or fighters)

Still these are wonderful news, thank you again.
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Re: Thieves' "unfeats"

Post by Raona » Fri Aug 07, 2009 12:36 am

You'll be happy to know that D20 special abilities for thieves are now coded, though still being tested. Some of the special abilities, including improved evasion, are now coded as well. They'll make their way to the game port soon, and we'll announce more detail as soon as we have it! Please understand it may take a while longer for trainers to be put in.
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