Pet/Mount ACT flags

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Caelnai
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Pet/Mount ACT flags

Post by Caelnai » Fri Jan 15, 2010 1:58 am

Which flag causes pets/mounts like the dire wolf and a yyllethyn horse to sit and stand with you? Is this an affect of the ACT_SENTINEL flag on a grouped pet? This came up in bug testing (see here) but I was also curious for an area I'm working on.

Thanks!

EDIT - Coo'shee also does this. We're still debating whether this is a bug or feature...any insight would be appreciated! :D
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Lathlain
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Re: Pet/Mount ACT flags

Post by Lathlain » Fri Jan 15, 2010 6:32 am

This is one of those obscure parts of building that certainly baffled me when I first ran into it!

The strange mob behaviour exhibited here is actually not a result of anything under the #MOBILES section, but the lesser-used #SPECIALS section towards the bottom of the area file. It's here that you can assign pre-made behaviours that go beyond the remit of any flag, though it's not always appropriate to use them. Have a look here for more info.

In the case of the yyllethyn horse for example, assuming the horse's vnum for the area is 'QQ00', the file's specials section will read:

#SPECIALS
M QQ00 spec_pet_gen
S

I hope this helps clear it up.
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Caelnai
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Re: Pet/Mount ACT flags

Post by Caelnai » Fri Jan 15, 2010 1:38 pm

Ah, perfect! This clears it up. Thanks so much!

And I'm using spec_fido on everything from now on... *cackle*
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