[ABILITY/GENERAL] Light and Darkness

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Raona
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[ABILITY/GENERAL] Light and Darkness

Post by Raona » Mon May 03, 2010 2:04 am

It would be very neat if in limited light, creatures carrying a light could be readily seen at a distance. For example, if you were standing in the dark, you would readily see a creature approaching with a light, but it could not see you until it got appreciably closer. This might be tied to the new low-light-vision feat, and darkvision.
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Briek
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Re: [ABILITY/GENERAL] Light and Darkness

Post by Briek » Mon May 03, 2010 10:42 am

This sounds cool,would it also as an approaching light mess up those you have darkvision/low light vision? as I have heard a light close by to them could do that in P&P
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Re: [ABILITY/GENERAL] Light and Darkness

Post by Keltorn » Mon May 03, 2010 8:19 pm

Briek wrote:This sounds cool,would it also as an approaching light mess up those you have darkvision/low light vision? as I have heard a light close by to them could do that in P&P
Not the case, really. Low-Light Vision is just better normal vision, so a torch nearby would disrupt an Elf's vision only in the same sense that it would a human's. It'd just help them see better. As for Darkvision...
SRD wrote:Darkvision
Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise--invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
Neither ability is supposed to have that effect that you find with night vision goggles, even though it'd be really funny.

So if I'm understanding you correctly, Raona, you're suggesting something similar to the Listen echoes. Something along the lines of, "A light approaches from the west." It'd only display in dark situations since it doesn't make sense to notice far-off torches during a sunny day at noon. It'll be kind of rough for those few races that still go completely blind at night without a light source, though. Maybe a skill could be put in place for it? We've got Listen. Why not implement Spot?
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Duranamir
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Re: [ABILITY/GENERAL] Light and Darkness

Post by Duranamir » Tue May 04, 2010 5:16 am

I think the confusion about bright light effecting darkvision is because the Drow have darkvision but also have there own special disadvantage called Light blindness, the two are not technically related.

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Vantaniael
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Re: [ABILITY/GENERAL] Light and Darkness

Post by Vantaniael » Tue May 04, 2010 6:19 am

The way Keltorn and Raona describe it is perfect, I'm in favour of such, it would add a lot of sense, having things echo -insert direction- gets brighter, or the like. Though this seems to overlap listen a bit, if you can hear people with those lights approaching anyways, and with the various levels of lighting, and sight abilities, it might get a bit convoluted. One thing I would add, if it doesn't already, is having light and darkness affect hide and sneak a lot more. A sneaky halfling who also wears a lot of glowy bling.. well he not so sneaky.
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