Just an idea,
I wondered if hiding should not be dispelled by casting without silent spell active.
I think casting could be said to make sufficient noise to give up your position in a room, and it will make the silent spell useful for rp purpose.
Just an idea,
Brar
Hide and casting
- Brar
- Sword Grand Master
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Hide and casting
Your friendly house-elf,
Brar
Brar
Re: Hide and casting
I agree that it sounds reasonable for hide to be canceled if one casts a spell, unless they are using the invisible spell.
Seek ye victory? Ye shall eventually find defeat.
Seek ye defeat? Ye shall most certainly find it.
Seek ye nothing? Then all ye can find is victory.
Seek ye defeat? Ye shall most certainly find it.
Seek ye nothing? Then all ye can find is victory.
Re: Hide and casting
Is that not how it already works? When I hide, then cast on an aggressive mob, I lose my hidden status before the spell is even finished. For example, if I try to hide and hit someone with entangle, they'll always get a round of attacks on me while I'm casting and disrupt the spell. For me, it has always been better to attack head-on since hide doesn't give you an advantage unless you've got backstab.
If anything, I think you should be able to get that first spell off unscathed as opposed to the super-initiative mobs beating the magic out of you.
If anything, I think you should be able to get that first spell off unscathed as opposed to the super-initiative mobs beating the magic out of you.
"Let all on whom Her light falls be welcome if they desire. Trust in Her radiance, and know that all love alive under Her light shall know her blessing. Promote acceptance and tolerance. See all other beings as equals."
Re: Hide and casting
To be fair I think it should depend on the location.
Inside a dungeon is one thing, but out in a forest is another. There are a lot of natural noises that would conceal the murmurs of a caster. Out in the forest there should be another hide check involved (with a penalty for sound). Maybe inside a dungeon none would be granted?
Inside a dungeon is one thing, but out in a forest is another. There are a lot of natural noises that would conceal the murmurs of a caster. Out in the forest there should be another hide check involved (with a penalty for sound). Maybe inside a dungeon none would be granted?
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights