Underdark Entrance
- Brar
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Underdark Entrance
Simple suggestion, put a big red sign and a command (like the iamsure in Skullport) before jumping in entering the underdark, because character of too low level don't even have the stamina to go back the way they came in.
Brar
Brar
Your friendly house-elf,
Brar
Brar
Re: Underdark Entrance
Besides the efforts of some players to make the population aware of the dangers, how would you go about this and remain IC?
Some places make sense for room description warning signs (cities, sewers, and well travelled ruins come to mind). A dungeon or creepy crawlie filled cave? I don't see a flashy warning sign posted at scary points.
I am all for safeguarding the unaware from the extremely dangerous. If we can keep it IC, so much the better.
Some places make sense for room description warning signs (cities, sewers, and well travelled ruins come to mind). A dungeon or creepy crawlie filled cave? I don't see a flashy warning sign posted at scary points.
I am all for safeguarding the unaware from the extremely dangerous. If we can keep it IC, so much the better.
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
- Brar
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Re: Underdark Entrance
When trying to go down : "This exit seems to lead to a larger damp cave with no easy turning back" Are you sure you want to go there? (ooc: type iamsure to confirm and go)
Your friendly house-elf,
Brar
Brar
Re: Underdark Entrance
Problem here is stamina consumed by movement in the underdark.
Wouldn't it be more IC and a good idea to have the consumed stamina based on the room you are heading too instead on on the room you are in.
In this specific case, for example, people with low stamina won't be able to go down because of the stamina required to travel in the underdark room is too high. And one down would only need a few stamina to go back up.
Just my idea
El
Wouldn't it be more IC and a good idea to have the consumed stamina based on the room you are heading too instead on on the room you are in.
In this specific case, for example, people with low stamina won't be able to go down because of the stamina required to travel in the underdark room is too high. And one down would only need a few stamina to go back up.
Just my idea
El
Eltsac, Loren Wildsoul, Gaymor, Heleyn Featherhand, Aminiel Emeraldeyes, Derissa Silvershield, Hova, Cal Nimblefinger, Cylistria Baenre
Re: Underdark Entrance
Restricting this conversation to the new Underdark expansion areas, is a rewrite of the movement in/out code necessary? Couldn't a level check (think Blue Alley) serve the same purpose to prevent the under-stamina'ed (new word) from becoming trapped?
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
Re: Underdark Entrance
Well it depends on 2 things :
- is it a rewrite of the movement code or just a little easy check change? (Mask?)
- i don't know if the problem here could show up in other places (other entrance to the underdark, ...) ?
El
- is it a rewrite of the movement code or just a little easy check change? (Mask?)
- i don't know if the problem here could show up in other places (other entrance to the underdark, ...) ?
El
Eltsac, Loren Wildsoul, Gaymor, Heleyn Featherhand, Aminiel Emeraldeyes, Derissa Silvershield, Hova, Cal Nimblefinger, Cylistria Baenre
Re: Underdark Entrance
This is a simple soft (area) code change that could be applied to the Underdark entrances, I think. This doesn't look to be something drastic.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
- Raona
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Re: Underdark Entrance
To clarify: I believe a check at the underdark entrances to ensure any PC traversing them had sufficient stamina to get back out would be straightforward to put in with soft (area) code. However, changing the move system to base stamina consumed on the destination square would be a hard code change, I'm pretty sure. A worthwhile one, to my mind, however! I'll support that as the best solution, long term, though a short-term area patch is probably also worth doing.
Thanks for the good suggestion!
If anyone sees a pitfall to either of these proposed changes, please speak up now.
Thanks for the good suggestion!
If anyone sees a pitfall to either of these proposed changes, please speak up now.
Re: Underdark Entrance
If they're in a group, can it be an exception? Most people should in theory be in groups when trying to enter this area.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
Spelling is not necessarily correct
Spelling is not necessarily correct
Re: Underdark Entrance
If this topic was generated from what I think it was, it involved a group where several members where basically stuck at an Underdark entry point, unable to move anywhere. What exception would you suggest?
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
Re: Underdark Entrance
I see the merit of leaving group member behind if revive and renewal spells are not working for them, maybe the option of an echo to tell them to take those group members to a more appropriate area.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
Spelling is not necessarily correct
Spelling is not necessarily correct
- Brar
- Sword Grand Master
- Posts: 817
- Joined: Thu Jun 29, 2006 10:05 am
- Location: Between stupidity and nonseriousness :)
Re: Underdark Entrance
That's the place you think, but not for the reason you thinkNysan wrote:If this topic was generated from what I think it was, it involved a group where several members where basically stuck at an Underdark entry point, unable to move anywhere. What exception would you suggest?
I was thinking about a new players typing 3 type down by mistake and being stuck in a place where he can't move at all waiting for death to come to him which is quite stupid, if he went down the tunnels to get there, then he should at least be able to go back. But as it's requires more hard code, the short-term solution sounds good to me to avoid problems with new characters exploring a low-level zone.
For the particuliar instance you're speaking of, there is no excuse nor ICly, nor OOCly to have brought character so low level (I'm speaking under 20 here) there.
It was irresponsible both ICly and OOCly from everyone involved but that's how we learn and don't do the same mistakes next time
But with a command you have to type with knowing about it, then you have no excuse for being stuck and you won't be able to say "Oh but it as unfair I do not knew" and takes precious imm times for sheer stupidity. (And yes, I'm feeling very guilty for the other night because I suspected we will get stuck because of level problems and I told it to my wife OOCly as a joke and did dare say it in game which was stupid and would have save half an hour for everyone (bothered imms included).)
Just my usual rambling,
Brar
Your friendly house-elf,
Brar
Brar