Jharthyne wrote:(a player can reward another player for good roleplay by the 'reward' command)
Yep.
Pakur wrote:The potential for abuse is tremendous. And also gaining physical strength and constitution for standing around chatting in the square wouldn't be very
realistic imho.
Absolutely.
Harroghty wrote:I believe that adventurers should adventure. If you do not wish to adventure then what do really need experience for?
Agreed.
Seriously, you guys totally read my mind. In that order, too.
First point, good roleplay is already rewarded, both by PCs and Immortals. The system isn't perfect, but making it run off the honor system as suggested leads to...
Second point, extremely abuseable. If my character likes pie and he thinks about pie while chopping up orcs, should he be getting RP experience? Also, it would be extremely easy to leave that flag on by accident, especially for those people that walk one room away from Waterdeep's market and quit immediately. It could always automatically turn off once you've moved a single room, but that would restrict official roleplay to sitting in a single room, and some of my better RPs were done while travelling (though they're a pain to log). Speaking of sitting in that square...
Third point, you don't become an epic hero by sipping tea and talking about who's sleeping with who. The best you could hope to achieve in such a life is to hit level 4 as a
commoner.
Maybe expert. Like Harroghty said, you shouldn't even need experience points if you don't plan on becoming an adventurer.
Encouraging roleplay is always a good thing, but there's already a decent system in place. I say "decent" because rewarding good roleplay is never a perfect system, as anyone who's played D&D with a RP-rewarding DM knows. If you ever find yourself in that situation, you'd better make sure you're the favorite, or you'll be levels behind whoever he likes most!
Suggestions on how to better handle rewarding good RP are always nice to have, so I'm glad the poster spoke up.