It would probably be near-impossible to code for all flasks, but for those generated by the treasure generator, it would be super if they could be marked/labeled like parchments are (so you could write on them once you identify them...or mislabel them intentionally, muahaha!)
i12800
Area Code Command: LABEL for flasks
Re: Area Code Command: LABEL for flasks
Sometimes I've found that some of the quest reward potions do display their contents to me, though temporarily. Not sure why it happens or how. Its been mostly cure potions.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
Spelling is not necessarily correct
Spelling is not necessarily correct
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- Sword Grand Master
- Posts: 787
- Joined: Wed Dec 20, 2006 5:28 pm
- Location: The Frozen North (Canada!)
Re: Area Code Command: LABEL for flasks
Your character is actually able to remember some of the potions they've drunk (an amount determined by their int, if I recall correctly) and identify potions you find in the future that do the same thing. This only applies to randomly generated potions though and if you go over your limit you'll start forgetting the first potions in memory.