Multiclassing?

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Trillarel
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Multiclassing?

Post by Trillarel » Sun Feb 19, 2012 4:28 pm

Since FK is clearly based on D&D 3.5, which allows multiclassing, I don't see why couldn't we have it in the game. Maybe starting from a higher level, say 15...?
Selveem
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Re: Multiclassing?

Post by Selveem » Sun Feb 19, 2012 6:38 pm

Multiclassing has been discussed in great length in terms of prestige as well as standard class multiclassing.

Here are some relevant links for everyone:

viewtopic.php?f=1&t=6428
viewtopic.php?f=1&t=13086&p=84648#p84648
viewtopic.php?f=77&t=6705
viewtopic.php?f=73&t=5494
viewtopic.php?f=1&t=2986

There are tons of other examples; the easiest way is to do a forums search for "prestige" to find them all.

Personally speaking, I'm not sure how I feel about it. There is a LOT of class imbalance on FK currently and I think it'd be even more if you start allowing free multiclassing (there are tons of examples online as to some really cheesy multi-class combos). At the same time, I'd like to see prestige classes added.
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Harroghty
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Re: Multiclassing?

Post by Harroghty » Sun Feb 19, 2012 6:47 pm

I personally would want to see people involved in special role-play for certain roles before those roles were hard coded. Now there are some prestige class titles available as special role-play with limited soft (area) code support. The characters seriously pursuing those are scarce enough now. More demonstrated enthusiasm among players for those lines of role-play would probably be a better enticement for Mask to code those as regular features. Of course, I do not speak for him; that is only my guess.
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Selveem
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Re: Multiclassing?

Post by Selveem » Sun Feb 19, 2012 6:50 pm

Multiclassing doesn't require special RP..

I agree with you on Prestige Classes though.
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Trillarel
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Re: Multiclassing?

Post by Trillarel » Sun Feb 19, 2012 8:06 pm

I ran a search for "multiclassing", it didn't occur to me that PrCs fall into the category as well.

What I mean is more along the lines of allowing a high level character (say, warrior) to take a cleric class. Or a wizard class. Level req (to disallow such multiclassing at low levels) and possibly kismet req (especially for rogue) would be nice and would limit it somehow. RPing would also be required.
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Gwain
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Re: Multiclassing?

Post by Gwain » Sun Feb 19, 2012 8:11 pm

As this is an rp intensive game, anything you do that requires an escape from the norm requires rp. Paladins require an extended rp, joining an organization or faith require an extensive rp, because you need to interact with your fellow players to get into these classes, have knowledge to do acceptable practices and exercises and be free of accidental abuse or poor rp not associated with the class.
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Kallias
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Re: Multiclassing?

Post by Kallias » Mon Feb 20, 2012 3:18 am

I love multi-classing in theory.

In practice multi-classing is used more in min/maxing than in character development. I'd rather see the core classes added instead of multi-classing.
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Re: Multiclassing?

Post by Selveem » Mon Feb 20, 2012 3:28 am

Kallias wrote:I love multi-classing in theory.

In practice multi-classing is used more in min/maxing than in character development. I'd rather see the core classes added instead of multi-classing.
Agreed.

Not that I don't see the validity of Trillarel's inquiry, mind you! I just think our game balance's already skewed and adding multiclassing (regardless of RP requirement or not) will make it a bit harder to maintain.
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