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[feat] Penetrating strike

Posted: Thu Apr 19, 2012 10:25 pm
by Zanven
With this feat trained thieves would be able to backstab / circle-stab creatures he isn't able (golems, undead... ) but he does it at half the damage that would do if his opponent was a creature normally affected by sneak-attack.

Re: [feat] Penetrating strike

Posted: Fri Apr 20, 2012 10:59 am
by Nylo
If you're doing only half damage - then what good is it? I don't know the numbers, but I don't expect a half-damage stab is going to do much more than a normal strike would. Also, golems and undead are immune for a reason - this skill represents stabbing a vital area, spine/heart/lungs/etc. Which golems and undead haven't got.

Re: [feat] Penetrating strike

Posted: Fri Apr 20, 2012 1:33 pm
by Zanven
I don't know the numbers either but in D&D a rogue's stab at level 20 would cause up to 10D6, it would be entirely different if in FK rogue's stab is watered-down in which case it would not be a worth (neither the feat or the ability).

Re: [feat] Penetrating strike

Posted: Fri Apr 20, 2012 3:39 pm
by Nylo
Ah, okay. For some reason I was thinking it was only like 2d6 plus weaken for backstab. But without a vital spot, it's not going to do more damage than any other hit.

Re: [feat] Penetrating strike

Posted: Sat Apr 21, 2012 9:39 am
by Zanven
Yup, the idea behind this feat is that for those creatures without weak spots you are able to penetrarte their defenses and find something similar to a weak spot but without being it entirely (thus making half-stab damage not full)