For the discussion of general topics about the game.
-
Aldren
- Staff

- Posts: 910
- Joined: Sun Feb 19, 2006 6:25 am
Post
by Aldren » Sat Feb 09, 2013 3:59 pm
This feat appeared during code updates today, though it does not seem to have a coded affect on exotic weapon types.
Is it planned to move ahead and make this a requisite for wielding exotic weapons (i.e. spiked chains, bastard swords)?
About 99% of the fighters on FK are about to get real upset if they have no feat points remaining.

"He served, but found no pride in service. He fought, but took no joy in victory. He drank, to drown his pain in a sea of wine... ...It was hate that drove him. Though he committed many sins, he never sought forgiveness."
-
Alitar
- Sword Grand Master

- Posts: 1103
- Joined: Thu Mar 08, 2012 5:40 am
- Location: Canada
Post
by Alitar » Sat Feb 09, 2013 4:07 pm
Or if they have /one/ remaining that they've been saving for feat they haven't been able to find yet. O.O
"The noir hero is a knight in blood caked armour. He's dirty and he does his best to deny the fact that he's a hero the whole time."
~Frank Miller
-
Nylo
- Sword Grand Master

- Posts: 447
- Joined: Tue Jul 26, 2011 7:15 pm
- Location: Ohio, USA
Post
by Nylo » Sat Feb 09, 2013 4:26 pm
Agreed. I like the idea in general, but when not when I spent all my feat points on other things. If this is kept, would we be able to apply for feats to be reset, for those of us without spare feat points? I know there's at least a few fighters who've renamed their bastard swords, and if they couldn't even use them after...
Nylo, Fighter of Tempus
Anver, Transmuter of Garl
Malic, Cleric of Tyr
Luthir, Druid of Mielikki
-
Selveem
- Sword Grand Master

- Posts: 2541
- Joined: Mon Jan 15, 2007 10:38 am
Post
by Selveem » Sat Feb 09, 2013 5:14 pm
Yeah, and to make matters worse, some (including my) Fighters have all been specced out based on how FK set weapon types. If a bastard sword becomes an exotic weapon, would we have our feat points refunded to replace them properly?
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
-
Mask
- Staff

- Posts: 2649
- Joined: Tue Jul 15, 2003 9:21 pm
Post
by Mask » Mon Feb 11, 2013 3:10 pm
If your favoured weapon is an exotic weapon and you don't have a feat point to learn the feat, please feel free to send in an application to that affect.
Thanks.
-
Timaeus
- Sword Grand Master

- Posts: 670
- Joined: Fri Dec 12, 2003 4:39 pm
- Location: Waterdeep
-
Contact:
Post
by Timaeus » Mon Feb 11, 2013 4:45 pm
Could we get a list of what weapons exactly are going to now be considered Exotic Weapons in FK? And perhaps add it to the help file for Exotic Weapon Proficiency and some designation in each of the Weapon Category helpfiles that a particular weapon also requires the Exotic Weapon Profciency? It would help to know so that you can plan your character development some and help newer players understand what they need to do to use a particular weapon.
And if some weapons are now going to be exotic can the RMI be adjusted so that more of the weapons in that class that are not exotic be found? An example would be Nunchaku in the Chains weapon category, they are an exotic weapon in the source material I have viewed and to my knowledge I have never seen, seen on merchants, nor heard of anyone recieving an RMI Morning Star from the Chains weapon category. (That a morning star is not a chain weapon is another post all together)
Thanks.
AKA Tycho, Lamorak, Kayne, Uthric
-
Mask
- Staff

- Posts: 2649
- Joined: Tue Jul 15, 2003 9:21 pm
Post
by Mask » Mon Feb 11, 2013 7:04 pm
The help file does contain the list of weapons, and RMI has been adjusted.
-
Theolund
- Sword Apprentice

- Posts: 78
- Joined: Tue Dec 04, 2012 3:43 pm
Post
by Theolund » Mon Feb 11, 2013 7:43 pm
Aye. Alot of weapons in each category and some categories altogether you just don't see popping out of the RMI like single edged blades, chains, and whips. I think those are the ones that anyone never sees. I think each of them also contain some exotic weapon types.
-
Selveem
- Sword Grand Master

- Posts: 2541
- Joined: Mon Jan 15, 2007 10:38 am
Post
by Selveem » Mon Feb 11, 2013 8:58 pm
Mask wrote:If your favoured weapon is an exotic weapon and you don't have a feat point to learn the feat, please feel free to send in an application to that affect.
Just to be clear, this is only for people who have no more free feat points remaining, not anyone who has everything already planned out but spent feat points in the weapon type it used to be?
Szrenzil, for instance, I will have no free feat points to spare once all the feats he needs are actually put in the game because I've chosen focus and specializations in the categories his weapons used to be. This may also be true for Torand, but I don't recall exactly.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
-
Mask
- Staff

- Posts: 2649
- Joined: Tue Jul 15, 2003 9:21 pm
Post
by Mask » Mon Feb 11, 2013 9:27 pm
The skill required hasn't changed, ie for bastard swords, it is still double-edged weapons.
-
Selveem
- Sword Grand Master

- Posts: 2541
- Joined: Mon Jan 15, 2007 10:38 am
Post
by Selveem » Mon Feb 11, 2013 9:34 pm
Mask wrote:The skill required hasn't changed, ie for bastard swords, it is still double-edged weapons.
Ah, I see. Thank you for the clarification.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
-
Duranamir
- Sword Grand Master

- Posts: 740
- Joined: Thu Nov 27, 2003 11:58 am
- Location: Skull port
Post
by Duranamir » Tue Feb 12, 2013 7:51 am
Is there any consideration for those faiths where whips (which are now exotic weapons) are the favoured faith weapons, i.e. Loviatar and Lloth. Do such characters also get an extra feat point to use for this ?
Duranamir
-
Mask
- Staff

- Posts: 2649
- Joined: Tue Jul 15, 2003 9:21 pm
Post
by Mask » Tue Feb 12, 2013 8:27 am
No.
-
Kaaurk
- Sword Master

- Posts: 197
- Joined: Mon Jul 26, 2010 6:43 am
Post
by Kaaurk » Wed Feb 13, 2013 3:10 am
Whips
=====
Whips are weapons used for lashing enemies. They can be used by
most classes. Whips include:
whip cat-o'-nine tails
Since whips are their own category of weapons can it be considered that to train whips you have automatically gotten the proficiency in it. It effects some characters due to supplicated items. If not maybe the sup item could be changed to something different.
-
Brar
- Sword Grand Master

- Posts: 817
- Joined: Thu Jun 29, 2006 10:05 am
- Location: Between stupidity and nonseriousness :)
Post
by Brar » Wed Feb 13, 2013 8:38 pm
I have another question, regarding racial weapon.
For example, will warrior dwarves receive exotic weapon profiency "dwarven battle axe" for free as in DnD ?
Your friendly house-elf,
Brar
-
Mask
- Staff

- Posts: 2649
- Joined: Tue Jul 15, 2003 9:21 pm
Post
by Mask » Wed Feb 13, 2013 9:03 pm
Brar wrote:I have another question, regarding racial weapon.
For example, will warrior dwarves receive exotic weapon profiency "dwarven battle axe" for free as in DnD ?
No, they just won't need it in the first place. And it's called 'dwarven war axe'.
-
Casamir
- Sword Grand Master

- Posts: 286
- Joined: Tue Aug 04, 2009 2:27 am
- Location: The Twilit Grottoes beneath Exham Priory
-
Contact:
Post
by Casamir » Thu Feb 14, 2013 12:36 am
Would it be possible for new characters when joining a cleric guild to add the pre-designated exotic weapon feat for what they would previously be considered proficient with? Just like how armor feats changes as you follow certain gods. Thereby conserving the clerics already limited feat points. If new priests for example joined Kelemvor and they would say gain the bastard sword exotic feat automatically?
"Get thee back into the tempest and the Night's Plutonian shore!" "'Tis as impossible that he's undrowned as he that sleeps here swims." "I'm begging you please wake me up, In all my dreams I...."
-
Harroghty
- Staff

- Posts: 9695
- Joined: Tue Jul 27, 2004 5:38 pm
Post
by Harroghty » Thu Feb 14, 2013 1:54 am
I would recommend against that. The 2E resource Faiths and Avatars (p. 86) says, for example, that specialty priests of Kelemvor may use "no swords" (even though this is the god's personally preferred weapon in that edition). Speaking more generally about all clerics: the 3E resource Defenders of the Faith says that clerics' weapon choices are "fairly limited -simple weapons only- unless you spend a feat to learn a martial or exotic weapon" (p. 7).
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
-
Alitar
- Sword Grand Master

- Posts: 1103
- Joined: Thu Mar 08, 2012 5:40 am
- Location: Canada
Post
by Alitar » Thu Feb 14, 2013 4:05 am
I'm fairly certain that the Forgotten Realms Campaign setting lays out favoured weapons and states that clerics and paladins get proficiency in the weapon that corresponds with their deity. I could be mistaken though, it's been a long time since I've read it.
"The noir hero is a knight in blood caked armour. He's dirty and he does his best to deny the fact that he's a hero the whole time."
~Frank Miller
-
Harroghty
- Staff

- Posts: 9695
- Joined: Tue Jul 27, 2004 5:38 pm
Post
by Harroghty » Thu Feb 14, 2013 4:45 am
The divine champion prestige class is one way to obtain a bonus like that (see pages 42-43 of the 3E FRCS), but that is only that prestige class and not all clerics. (I believe; I am not infallible.) This prestige class is suited to "barbarians, fighters, monks, paladins, and rangers" but also "some of the more militant clerics and druids". We typically do not use prestige classes here though and any titles are just that, titles; they come with no inherent coded benefits.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons