[SEARCH] Features

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Rhangalas
Sword Grand Master
Sword Grand Master
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Joined: Tue Apr 26, 2011 12:51 pm
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[SEARCH] Features

Post by Rhangalas » Mon Jun 17, 2013 12:25 pm

You can use search to find objects in areas like dungeons and such, but I was thinking that instead of hoping for a botched dexterity roll to find things like smooth stones, pieces of wood, bark, and beeswax, etc... search could be tailored to also allow you to forage for common things in areas that would naturally provide them.

I'm assuming that rooms have some sort of zone flag that allows the code to recognize what sort of terrain it is, so hopefully you would only have to add some 'if-then's' to the search code to check the flag and generate items based on it.

I know logging already allows you to harvest wood and you can buy it from some merchants, but many races would never chop a living tree for firewood, they would be more likely to scavenge for fallen branches. It just seems ludicrous for PCs to be carrying several pounds of wood or coal in their travelling pack so that they can build pyres or campfires.

Maybe rangers and druids could even get an advanced form of it (you could even call the skill Scavenge :D) that allows them to find more uncommon items. (Most likely the leavings of the local wildlife - feathers, tufts of fur, scales, beeswax, and so forth. The average guy wouldn't know where to look to find a shedded snake skin and harvest a few scales, but a druid certainly would and this would allow classes that use 'nature magic' to gather components without doing insanely contradictory things like mass slaying animals to get them.
"I have a lot of beliefs... and I live by none of them."
- Louis C.K.
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